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Denis Dyack addresses "ugly" X-Men Destiny controversy

Denis Dyack addresses "ugly" X-Men Destiny controversy

Mon 20 May 2013 8:39am GMT / 4:39am EDT / 1:39am PDT

Video: "I've got to do something about this, because it's affecting me and it's affecting my colleagues at Precursor Games"

Silicon Knights

Silicon KnightsŪ is a guild of talented individuals dedicated to creating groundbreaking video games....

Precursor Games' Denis Dyack has released a 30-minute video addressing the allegations made against him during his time as boss of Silicon Knights.

Dyack is currently working at Precursor Games on Shadow Of The Eternals - a crowd-funded spiritual successor to Eternal Darkness: Sanity's Requiem, the revered GameCube title that served as a founding stone for Silicon Knights' reputation.

However, a Kotaku article published last year has proved to be the source of great difficulty in generating interest for the game's Kickstarter campaign. The article contained a litany of allegations around Dyack's mismanagement of Silicon Knights and the development of X-Men: Destiny - including accusations that Dyack had mistreated employees and embezzled money from Activision.

"Despite our excitement [about Shadow Of The Eternals], and us wanting to move forward with me focusing on the creative, [the Kotaku article] keeps rearing its ugly head, that Paul Caporicci, our CEO, has asked me to address," Dyack said in the video

Dyack has claimed that his silence on the article was due to his belief that without, "a single credible source, and nothing could be verified, that nobody would believe this. I know the... accusations of me embezzling money from Activision and being terrible to people were not true, but I never really thought people would believe it."

"I've got to do something about this, because it's affecting me, it's affecting my colleagues at Precursor Games, and it's affecting the community that wants to see this game get made."

Silicon Knights finally closed its doors earlier this month, by which time Dyack was already working with Precursor. While the studio worked on a number of celebrated titles, its final years were scarred by controversy: in addition to the Kotaku article, the company lost a costly lawsuit with Epic Games, and was denied funding by the Canadian government.


Paul Wrider
Director of Game Design

7 0 0.0
You intercepted it, or it was forwarded?

Posted:A year ago


Richard Gardner

123 32 0.3
I'm interested to see how or if Kotaku will respond to this. Could we see them apologies or fight back? It feels like each side of the story is well worded or exaggerated. Putting two and two together it feels like nothing major really happened at Silicon Knights but its production environment might not have suited everyone.

Its typical to get the odd individual or group who might not gel well with a studio and they will rage and whine about it as they vent there frustration. But talking to the media about it is another thing entirely.

Posted:A year ago


Paul Smith

189 148 0.8
Gotta get those clicks!

Posted:A year ago


Christian Allen
Creative Director & Founder

3 2 0.7
Shouldn't GI contact Kotaku or the original author for comment?

Posted:A year ago


Klaus Preisinger
Freelance Writing

1,104 1,078 1.0
I doubt Kotaku will do anything. There is no law making them to publish Denis Dyack's point of view, so why undermine their own credibility?

For the most part, Denis Dyack was right when he went head to head with his loving forum community. What is his crime again? Oh yeah Too Human wasn't the second coming of Jesus Christ and he made a bad licensed game. Like that never happened to anybody before.

Posted:A year ago


Christian Allen
Creative Director & Founder

3 2 0.7
Not saying they should, just that it would be good journalism to contact them and ask for comment, and then note what their response was.

Posted:A year ago


Andreas Gschwari
Senior Games Designer

559 608 1.1
Popular Comment
The consensus here seem to be that Dyack is saying the truth and Kotaku has everything to prove.

I am not a big fan of Kotaku but i read their article (for the first time yesterday) and to be honest, i trust it more than i do a 30 min video from someone that feels compelled to appear legit because his kickstarter is on the verge of failing.

Look at it from a legal point of view. If Kotaku manufactured what they printed, they would leave themselves wide open for a law suit due to defamation of Dyack. Dyack already showed he is not one to shy away from a court battle. Yet he has not done so in over a year, with something that clearly attacks him personally and would be easy enough to prove in court if it was fabricated.

Secondly, i had a look at the credits list. There are a ton of names in the "special thanks section" - this does point to a very high turnover in staff. Add that to the long development time and very poor quality of game, and i am really quite inclined to putting more faith into Kotaku than Dyack.

That and i worked in a studio that was pretty much exactly like the Kotaku article described, so i have seen that pattern first hand (delivering assets, never delivering a game, holding back on milestones, sending random updates, high staff turnover, nothing playable until a few months before shipping - the only thing we did not have was a second project).

Edited 1 times. Last edit by Andreas Gschwari on 21st May 2013 7:28am

Posted:A year ago


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