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EA: Medal of Honor's performance "an execution problem"

EA: Medal of Honor's performance "an execution problem"

Wed 13 Feb 2013 9:13am GMT / 4:13am EST / 1:13am PST
PublishingDevelopment

Richard Hilleman says Warfighter didn't have "quality of leadership" necessary to be great

EA's Richard Hilleman has attributed the failure of Medal of Honor to a lack of high-quality production talent on the project.

In an interview with Rock Paper Shotgun, Hilleman dismissed the idea that the performance of Medal of Honor Warfighter was beyond EA's control.

"We don't think its a genre problem - it's an execution problem" he said. "We don't think Medal of Honor's performance speaks to any particular bias in that space against modern settings or World War II or any of that. It's much more that we had some things we should've done better.

"I think a key part of this is having the right amount of high-quality production talent. And we didn't have the quality of leadership we needed to make [Medal of Honor] great. We just have to get the leadership aligned.

"We're blessed to have more titles than we can do well today. That's a good problem, frankly. In the long term, we have to make sure we don't kill those products by trying to do them when we can't do them well."

According to Hilleman, EA is satisfied with focusing its efforts on a single IP in the FPS market - Battlefield - though he insisted that Medal of Honor may well return in the future.

Medal of Honor Warfighter was one of EA's key releases for the end of 2012, but the 300,000 units it sold in its debut week fell short of expectations, and its failure to perform since then prompted EA to shelve the IP.

3 Comments

Rick Lopez Illustrator, Graphic Designer

1,269 941 0.7
FINALLY...

"We're blessed to have more titles than we can do well today. That's a good problem, frankly. In the long term, we have to make sure we don't kill those products by trying to do them when we can't do them well."

This person has finally seen the light... wish Resident Evil can take a break so they can make a better game instead of making it a mediocre yearly thing.

Posted:A year ago

#1

Paul Jace Merchandiser

953 1,447 1.5
Execution problem? Maybe. But regardless, it had to go up against Halo 4 and Black Ops 2, two very good fps games with very strong levels of loyalty and support. If you are going to take those two head on you better bring your A game. Sadly I don't think MOH even has an A game anymore.

Posted:A year ago

#2

Andreia Quinta Creative & People Photographer, Studio52 London

236 658 2.8
Any 'bad' game is an execution problem, never blame it on the consumer or the rough market. Beyond Good & Evil was a commercial failure, but a critical success. If your game is good in some aspect or another to the point of making it great, that will be acknowledged, regardless of bad or good economy.

Edited 1 times. Last edit by Andreia Quinta on 14th February 2013 8:02am

Posted:A year ago

#3

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