NEW YORK, September 07, 2006 - The World Cyber Games, the world's largest computer and video game festival, announced that Inside The Game (iTG), Global Gaming League's (GGL) premiere gaming news division, will deliver the official Internet broadcast for the 2006 Grand Final in Monza, Italy and for the USA Championship in Las Vegas respectively. iTG will supply free video tournament coverage for WCG's and GGL's Web sites and lend their industry-leading team of live commentators to the 2006 and 2007 WCG USA National Final.
iTG played an instrumental role in defining the action for more than 55,000 spectators who attended last year's Grand Finals in Singapore. During this year's stage matches, they are expected to have a similar impact as they provide their signature play-by-play commentary to a live audience who will be following the gaming action on massive video screens. Aside from other hotly contested match-ups iTG will bring tournament play to an estimated online audience of more than 2.5 million people during the 2006 Grand Final in Monza, Italy, October 18-22, 2006.
For gamers who can't travel to Las Vegas or Monza, Italy to experience all the action, GGL's head broadcaster Marcus "djWheat" Graham and iTG's team will offer their award winning color commentary and play-by-play free video at: ( http://www.ggl.com/) Other iTG personalities expected to cover the tournament action include, Stuart 'TosspoT' Saw, Jeff 'Smeagol' Dickinson, Jason 'NiceGuyEd' Hutchison, Paul 'ReDeYe' Chaloner, Nick 'Tasteless' Plott and Kim 'bunny' Vothang.
"The World Cyber Games has built a reputation for holding a high production standard for its live events," said Hoon Kim, Head of WCG operations at International Cyber Marketing, the global organizer WCG. "We have pioneered e-Sports broadcasts on TV and Internet in several regions and are pleased that we can continue drawing from iTG's high caliber stable of commentators for our tournaments. We expect that extending this partnership with GGL will create the most exciting environment for the general public to experience e-Sports as a spectator event."
iTG will also call the action at the upcoming WCG USA Championship Final September 15-17, at the Aladdin Hotel in Las Vegas, Nevada. More than 175 of America's top PC and video game players are scheduled to meet and compete for the largest prize purse in WCG USA tournament history-more than $75,000-and the chance to represent their country as members of Team USA at the WCG Grand Final. The event is the culmination of the 2006 WCG USA Championship program, with thousands of gamers of all skill levels competing in both online and offline tournaments over a four-month period. Winners from the regional qualifiers will represent the best video game talent in the country.
Organizers expect up to 700 of the world's best gamers to travel to Monza, Italy, in October, to participate in the Grand Final of the most prestigious e-Sports competition and enjoy a well-rounded festival designed to promote culture and social harmony among world gamers.
This year's official worldwide WCG program includes the following PC titles: Counter-Strike 1.6, Warcraft III: Frozen Throne, FIFA 06, Starcraft: Brood War, Need For Speed: Most Wanted and Warhammer 40,000: Winter Assault. Official Xbox 360 titles are Dead or Alive 4 and Project Gotham Racing 3.
Sponsors for the 2006 WCG USA program, include Samsung Electronics, Microsoft Xbox 360 and Games for Windows, Shuttle, The Aladdin Resort and Dust-Off. Samsung is the Worldwide Sponsor of WCG and Microsoft is the Premier Sponsor of WCG worldwide regional programs, including the Grand Final.
For more information on the WCG USA Championship Final, please visit: http://us.worldcybergames.com
About the World Cyber Games:
The World Cyber Games ( www.worldcybergames.com) is the world's blue-chip global game tournament and cultural festival, founded to promote international harmony through e-Sports competition. Under the slogan "Beyond the Game," WCG leads the digital entertainment culture by bringing gamers across the globe together to form friendships and compete in the planet's largest e-Sports festival, with the world's largest following. More than a million gamers attempted to qualify in 2005, with over US$2.5 million awarded in total. Over 55,000 spectators attended the five day 2005 Grand Final in Singapore with millions more watching via TV broadcasts and online. WCG was first to broadcast e-Sports coverage in North America, Latin America, Europe and Asia.
About the Global Gaming League:
The Global Gaming League (GGL) is a worldwide leader in organized competitive online and live video game tournaments and events (V-Sports). Inside the Game (iTG) is GGL's premiere gaming news division. GGL services its worldwide community of video game enthusiasts via its state-of-the-art online gaming network, led by its destination Web site GGL.com, its year-round live video game events, and by providing a broad array of gaming-oriented services and content of deep interest to video gamers in the U.S. and abroad. Through these offerings, the GGL creates an immersive entertainment experience for a rapidly growing community of connected gamers. For more information, visit www.ggl.com.
Text 100 Public Relations
Eileen Thompson/Debbie Wiedemer
Rogers & Cowan for GGL