If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Warren Spector to Keynote at Texas Independent Game Conference

New Event Adds Roundtable Discussions and Game Demo Party to the 2-Day program

FOR IMMEDIATE RELEASE




AUSTIN, Texas - April 25, 2006 - Warren Spector will join Greg Costikyan as a Keynote presenter at the Texas Independent Game Conference in Austin on July 22nd/23rd. The organizers of the event also announced the addition of several roundtables to the already busy program as well as a Game Demo Party where developers will get the chance to show off their work to publishers and their peers.

An early-bird price of $90 for the two day event delivers great value for attendees, registration is open at www.txindiegamecon.com

"We are delighted with the response this new event has received from the indie gaming community" said Conference Director Steve Farrer, "the addition of Warren as a Keynote speaker and the development of the program, speakers and sponsors demonstrates the demand for this type of inclusive conference. Our website features a blog for people to discuss the event and we have a survey for people to define some of the content too."

Warren Spector entered the world of electronic games with ORIGIN in 1989 and later started Ion Storm's Austin development studio in 1997. His list of game credits and achievements includes Ultima VI, Wing Commander , Ultima Underworld 1 and 2, Ultima VII: Serpent Isle, System Shock, Wings of Glory, Bad Blood, Martian Dreams, Deus Ex, Deus Ex: The Conspiracy on PS2. He left Ion Storm in November 2004 to found Junction Point Studios, Inc., to develop videogames for next gen platforms.

The roundtable discussions will allow attendees to meet informally to discuss topics such as Open Source technology in game development ,game prototyping etc. Potential attendees can influence the content for the roundtables by taking the survey at www.surveymonkey.com/s.asp?u=577162018551

The formal program for the conference includes 4 tracks:

Veterans and Visionaries - valuable sessions with the people who have been there and done that, or who have taken a glimpse at what the future holds.
Market Place - everything you need to know to commercialize your game.
Tool Sets - the technology you need and how to use it.
Game Mods - role of mods in game development and mod friendly game design

About The Texas Independent Game Conference
Steve Farrer is producing the conference. He is a veteran conference organizer based in Austin, Texas, who has worked on the Austin Game Conference and the Advertising in Games Forum series in New York, San Francisco and London. A former Vice President at Reed Exhibitions, one of the world's largest conference and trade show companies, Steve is dedicated to organizing accessible, cost effective events.

For more information please contact:

Steve Farrer
512-415-8300
steve@txindiegamecon.com

Author
GamesIndustry International avatar

GamesIndustry International

Contributor

GamesIndustry International is the world's leading games industry website, incorporating GamesIndustry.biz and IndustryGamers.com.