Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Vision Game Engine

New version of game engine to support Sony's latest handheld.

Eningen, Germany– Feb 18, 2011– Trinigy, an industry leading 3D game engine provider with offices in Germany, Austin, TX and Seoul, Korea, announced today that upcoming versions of the Vision Game Engine will fully support the next generation portable entertainment system (codename; NGP) from Sony Computer Entertainment Inc. (SCE). The new version, which includes a host offeatures designed to accelerate the development of graphically rich, high-performance game titles for NGP, will be unveiled at the 2011 Game Developers Conference in San Francisco, CA (Mar 2-4) at booth 1810.

Trinigy’s modular Vision Game Engine is available on and optimized for the development of highly immersive games and serious games running on most major platforms, including Windows ® (DX9, DX10, DX11), Xbox360®, PlayStation®3, Nintendo Wii™, Windows-based browsers and iOS (in development), as well as services such as XBLA™, PlayStation®Network, and WiiWare™. Trinigy is now expanding the capabilities of its Vision Game Engine to enable game developers to more rapidly create high-performance, high-quality games for NGP.Key new features for NGP include an optimized character skinning system, full support for input features such as multi-touch, improved multi-threading, and an optimized renderer that takes full advantage of NGP’s GPU cores.

“SCE is known for producing powerful computer entertainment systems and handheld entertainment systems capable of delivering rich gaming experiences and eye-popping graphics,” said Dag Frommhold, managing director at Trinigy. “With support for NGP, the Vision Game Engine gives developers a flexible, full-featured solution for speeding the creation of graphically superior, high-performance casual and hard-core gamesfor portable entertainment systems.”

Key features designed to speed NGPdevelopment and enhance game and graphic quality include:

Optimized character skinning system for NGP– allows for efficient rendering of detailed characters with very high polygon and bone counts. Full support for cross-platform and platform-specific texture formats– offers a straight forward workflow and easy porting of existing content, while providing high-loading performance and platform-specific content optimizations, where required. Multithreading system– takes full advantage of NGP’s CPU cores for animations, mesh deformation, particle simulation, physics, visibility determination, and more. Highly efficient rendering– Efficient rendering system minimizes CPU load. Optimized shader/shader constant handling– includes full cross-platform compatibility. Comprehensive support for NGP’s user interface–includes multi-touch as well as support for dual analog sticks. Fully featured graphics technology– includes normal/parallax maps, specular maps, dynamic lighting, post-processing effects and more. The Vision Game Engine for NGP will be available for customers after GDC, and will be shown at GDC 2011 behind closed doors. To schedule a private demonstration in Trinigy’s meeting rooms at the Game Developer’s Conference, please email sales@trinigy.netor visit www.trinigy.net.

###

About Trinigy

Based in Southern Germany, Austin, TX and Seoul, Korea, Trinigy is a privately owned company committed to providing groundbreaking game engine technology and first-class support to video game and serious game development studios across the globe. Engineered to provide more creative and technical freedom, the company’s Vision Engine iscurrently in use in more than 150 commercial game productions by well-known companies such as Ubisoft, Take 2, Dreamcatcher, NeoWiz, Spellbound, TimeGate Studios, Robot Entertainment, Nitro Games and more.

The Vision Engine has proven its versatility in a multitude of game genres, including real-time strategy, racing, first-person shooters, role-playing games and massively multiplayer online (MMO) games. It is available and optimized for performance on PC (DX9, DX10, DX11), Xbox360®, PlayStation®3, Nintendo Wii™, XBLA™, PSN™, WiiWare™, and now, most common browsers.

For more information about Trinigy, its Vision Engine or its technology partners, please visit: www.trinigy.net.

For Trinigy:

Felix Roeken

General Manager

Phone HQ: +49 (07121) 986-993

Email: sales@trinigy.net   

World Wide Web: www.trinigy.net

Trinigy GmbH – Europe Office

Arbachtalstr. 6

72800 Eningen – Germany

Phone: +49 (07121) 986-993

Trinigy Inc. – US Office

823 Congress Ave, Suite 1005

Austin, Texas 78701 – USA

Phone: (512) 904-9145

Trinigy Korea - Asia Office

Seonggok Bldg. 823-22

Yeoksam-dong, Gangnam-gu

Seoul, Korea

Phone +82 (0)2 -556-3070

Blog: http://cafe.naver.com/visionengine  

Read this next

GamesIndustry International avatar
GamesIndustry International: GamesIndustry International is the world's leading games industry website, incorporating GamesIndustry.biz and IndustryGamers.com.