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US gaming revenue fell 9% to $4.2bn during July, says NPD

MultiVersus debuts at no. 1 on the sales chart as Elden Ring came in second and Lego Star Wars: The Skywalker Saga was the third best-selling game

Throughout the month of July US video game revenue reached $4.2 billion, a 9% drop year-over-year according to the latest NPD data.

Consumer spending for the month on hardware increased by 12% year-on-year to $362 million when compared to 2021.

Video game software sales during the month reached $3.7 billion, down 10% year-over-year.

Among game consoles, the PlayStation 5 led in hardware spending while the Nintendo Switch sold the most hardware units during the month.

For software, MultiVersus, Warner Bros. Interactive Entertainment's newest title, debuted as no.1 for July's sales charts whereas Elden Ring came in second.

Lego Star Wars fell to third place while Nintendo's newest RPG, Xenoblade Chronicles 3 premiered at fourth place.

Accessories spending declined by 22% to a total of $148 million when compared to the same period in 2021.

The PS5 DualSense Wireless Controller Midnight Black was the no. 1 selling accessory for the month.

Here are the US Top 20 (based on dollar sales) for the period between 7/3/2022 through 7/30/2022, courtesy of The NPD Group:

1 NEW MultiVersus
2 1 Elden Ring
3 2 Lego Star Wars: The Skywalker Saga
4 NEW Xenoblade Chronicles 3*
5 11 Call of Duty: Vanguard
6 4 MLB: The Show 22
7 6 Mario Kart 8*
8 NEW Digimon Survive
9 10 Minecraft
10 12 F1 22
11 8 Kirby and the Forgotten Land*
12 15 Super Smash Bros. Ultimate*
13 22 Animal Crossing: New Horizons*
14 5 Overwatch
15 18 Pokémon Legends: Arceus*
16 7 Nintendo Switch Sports*
17 25 Call of Duty: Black Ops: Cold War
18 24 Far Cry 6
19 37 Call of Duty: Black Ops III
20 13 Monster Hunter: Rise

*Digital sales not included

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Jeffrey Rousseau

Staff Writer

Jeffrey Rousseau joined GamesIndustry.biz in March 2021. Based in Florida, his work focused on the intersectionality of games and media. He enjoys reading, podcasts, staying informed, and learning how people are tackling issues.

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