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Trinigy releases Vision Engine 4.7

Eningen, Germany, 27.04.2005: Trinigy GmbH, a market-leading company in the sector of 3D Game Engines, today announced that version 4.7 of the Vision Game Engine will be released on the 2nd of May. On the same day, the new Vision Development Kits will be sent out to customers all over the world.

The new Vision SDK provides a rich set of new features, including support for global illumination (Radiosity) and a new modular rendering system which allows for easy implementation of postprocessing effects or split screen-applications. Furthermore, various new engine samples (e.g. physics or complex character animations) and a completely revamped documentation ensure that developers can work even more efficiently from the first day on. An easy-to-use integration with IDV's foliage rendering middleware SpeedTree rounds off the feature set of Vision 4.7.

"A lot of the new features and optimisations in the Vision SDK result from customer suggestions", explains Trinigy's managing director Florian Born. "As an independent company dedicated to middleware development, we're focusing all our resources on creating the technology that our customers want. Naturally, this is also reflected by the high degree of satisfaction of our licensees."

Trinigy plans to further increase its market share in Europe, Asia and the US with the new engine version. At the moment, more than twenty-five game projects are already based on the Vision technology, with the portfolio ranging from first-person shooters over strategy games to massively multiplayer online games. Screenshots of current Vision-based projects can be found on the Trinigy homepage (

Trinigy GmbH

Trinigy is a German-based, internationally oriented company focusing on the development of advanced 3D graphics technology and applications. Trinigy provides cutting-edge technology, stable software and reliable consultant services for customers in multiple countries all over the world.

Vision Game Engine

Trinigy's cutting-edge Vision 3D game engine is used in numerous professional game titles, helping licensees on three continents to bring more immersive graphics onto the screen while at the same time drastically reducing development time and effort. Among the games developed with the Vision engine are Desperados 2 - Cooper's Revenge (Spellbound Studios/Atari,, Psychotoxic (NuclearVision GmbH,, Gotcha! (Sixteen Tons Entertainment/Take 2,, Emergency 3 (Sixteen Tons Entertainment/Take 2, and Back to Gaya (4Head Studios,


Mr. Richard Radmacher

Director of International Sales

World Wide Web:


Tel.: 07121-986993

Fax: 07121-986994

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