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Triangle Game Conference

No round table discussions, presumably.

RALEIGH, N.C., March 19, 2010 — TheTriangle Game Conference (TGC), returning April 7-8, 2010 at the Raleigh Convention Center and Marriott City Center, has announced its line up of tracks and speakers for an immersive learning exchange on market innovations, game development trends and the future of the video game industry. In addition to presentations from leading industry experts, TGC 2010 will feature a new and improved Career Lounge with hands-on access to local industry professionals.

Offering five extensive tracks comprised of panels, lectures and discussions, attendees will advance their learning and “Immerse” themselves in the following subjects. For a full listing of confirmed speakers, visit

Game Development – Developers, producers and designers will share the skills, techniques and best practices that today's game companies must cultivate to create immersive, engaging entertainment.

Highlighted speakers include: Chris Hazard, Hazardous Software; Ann Thai, Seasame Workshop; Jim Van Verth, Insomniac Games; Patrick Seabring, Atomic Games

Engines & Middleware – The rapid evolution and competitive nature of immersive technology demands continuous improvement in platforms, tools and techniques. Technologists and developers highlight their innovations and share their insights in game technology, engines, tools and middleware.

Highlighted speakers include: David Bruner, [TC]2; Dan Amerson and Jeremiah Washburn, Emergent Game Technologies; Rob Terrell, TouchCentric LLC; John Farnsworth, Epic Games

Immersive Learning – Game companies, e-learning experts and educators discuss how serious games, virtual worlds, social networks and other immersive technology can be used to inspire, educate and train the "next-gen" workforce.

Highlighted speakers include: Richard Kristoff, ARI; Jerry Heneghan, Virtual Heroes; Michael Rowe, IBM; Margaret Collins, Piedmont Triad Partnership

Business of Games – Publishers, producers and other game business professionals discuss industry trends, emerging business models, international business opportunities, the likely impact of the economic recession and other topics relevant to executives and studio owners small and large.

Highlighted speakers include: John Lyons, Digital-Roar Studios; Mike Rasmussen, Republic of Fun; Jason Della Rocca, Perimeter Partners; John Austin, Emergent Game Technologies

Games & Media – Thought leaders in the convergence of games and other immersive media lead discussions on games, social networks, games journalism, immersive media and innovative marketing.

Highlighted speakers include: Karen Albritton, Capstrat; Robert Rice, Neogence; Sue Bohle, Bohle Company; Dave Murray, Clear Image

Career Lounge

In addition to lectures and panels, TGC 2010 will feature an Expo and a Career Lounge with roundtable discussions with local professionals. This year’s Career Lounge will offer attendees the opportunity to meet professionals in the gaming, design, immersive learning/eLearning and CGI animation industries and hear how they navigated the frequently shifting landscape of this cutting-edge industry.

Each industry professional will host a 45-minute session to discuss what it took to get where they are, how they prepared for interviews, a day in the life at work or how they started their own companies.

“We wanted to make this year’s Career Lounge informal and collaborative,” said Troy Knight, TGC Serious Games Programming Director and Managing Director for Design and Gaming at Vaco Design. “Using an open floor, roundtable format we’ll be able to give students and professionals the opportunity to meet experts representing several of the industry's leading developers, publishers and innovators.”

Also in the Career Lounge, attendees will have direct access to local companies currently hiring and the ability to apply electronically for posted positions through on-site computer kiosks. Attendees are encouraged to bring electronic files of their resumes for posting.

For those interested in receiving a critique of their work, a demo kiosk will be set up to review portfolios via the web, disk or drive.

For more information about the Career Lounge and times when industry professionals will be hosting roundtables, visit

To register for the conference, visit Don’t forget to check out TGC on Facebook and Twitter to get the most up-to-date information on the conference!

About Triangle Game Conference

Held in Raleigh, North Carolina, the Triangle Game Conference is the East Coast forum for networking, career building and sharing gaming industry expertise. The conference presents a program of lectures by industry experts, a Career Fair and Expo at the Raleigh Convention Center and Marriott City Center. For more information, please visit or check us out on Facebook and Twitter to get the most up-to-date information on the conference.

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