Academy How pinball made us better RPG developers -- and vice versa Zen Studios COO Mel Kirk on what the pinball specialist learned by leaving its comfort zone with two RPG titles Oct. 9, 2020 Mel Kirk
Academy Push and pull: How to build an in-game economy Unity Technologies' Julie Shumaker explains how to knit together the key components of a robust and engaging game economy Oct. 7, 2020 Julie Shumaker
Academy A guide to designing transformative, empowering experiences Robin Arnott and Heather Ray look into the many ways to create impactful games that evoke a wide range of emotional responses Sept. 30, 2020 Robin Arnott and Heather Ray
Academy The black art of platform conversion: How to get your technical assessment right Sponsored article: In the first part of a series dedicated to platform adaptations, Abstraction looks into the intricacies of the assessment process, which is pivotal to a project's success Sept. 28, 2020 Academy Sponsored
Academy How Quantic Dream took control of remote working using Amazon Web Services Sponsored article: The Heavy Rain and Beyond Two Souls studio explains how it used the cloud to move its teams out of the office Sept. 8, 2020 Academy Sponsored
Academy Insights into adaptation game design challenges Sponsored article: Abstraction goes through the tailoring pillars that shape its adaptation design approach for the GamesIndustry.biz Academy Aug. 27, 2020 Academy Sponsored
Academy Six ways to make your user-generated content game successful and lawsuit-free Mythical Games' Jamie Jackson detailed the dos and don'ts of user-generated content in a Devcom talk this week Aug. 26, 2020 Marie Dealessandri
Academy Copyright changes could limit in-game props, but might defeat clones | Opinion Kostya Lobov warns that recent EU court decisions could drastically affect what is protectable by copyright Aug. 26, 2020 Kostyantyn Lobov 1 comment
Academy Epic Games: Why cross-play matters Sponsored article: Cross-players play Fortnite 570% more on average than non cross-players, Psyonix and Phoenix Labs reveal similar benefits Aug. 17, 2020 Academy Sponsored
Academy Four ways game developers can help save the planet At GDC Summer, the Playing for the Planet Alliance offered clear steps the industry can take to tackle the climate crisis Aug. 12, 2020 Matthew Handrahan
Sponsored How has the pandemic affected international expansion in video games? A new survey details the rise of cloud technologies amongst developers, concerns around DDoS attacks and global expansion plans Aug. 10, 2020 Sponsored Article
Academy A quick guide to readable game text At GDC Summer, EA Sports' Karen Stevens shared the importance of legible fonts and why you shouldn't write off Comic Sans Aug. 5, 2020 James Batchelor 2 comments
Academy How to bring your game world to life with impactful sound design Pearl Abyss' composer and audio director Hwiman Ryu on how engaging audio design can heighten players' experience Aug. 3, 2020 Hwiman Ryu
Academy Developing Bake It under quarantine Kwalee's head of development Simon Platt on the processes and tools needed to make and ship a new product during lockdown July 16, 2020 Simon Platt
Academy Breaking the formula: How to make a standout game trailer From Port Royale 4 to Bleeding Edge, Flipbook Studio's Andrew Lord details what can make for a memorable trailer July 10, 2020 Andrew Lord
Academy Why the discussion around difficulty is outdated and archaic At Ludicious X, ArenaNet's Jennifer Scheurle offered a roadmap for moving beyond the tired language and debates around difficulty in video games July 8, 2020 Matthew Handrahan 2 comments
Academy Notes on inspiration from a BAFTA-winning studio Sarepta Studio's CEO Catharina Bøhler explores the many ways to find inspiration and stay creative during development July 8, 2020 Marie Dealessandri
Academy How to successfully cater to older players Mobile veteran Wilhelm Taht looks at lessons from Bingo Bash's success on successfully appealing to players aged 55+ July 6, 2020 Wilhelm Taht 1 comment
Academy Performance capture in the era of remote working The GamesIndustry.biz Academy explores the challenges of remote performance capture -- and how to overcome them July 3, 2020 Marie Dealessandri
Academy The astronomical challenge of recording The Outer Worlds How did Obsidian handle voice work for a game with almost 350 characters, 40 voice actors, and recording studios in different countries? July 1, 2020 Scott C. Jones
Academy A beginner's guide to design and concept D3T's head of design Hal Sandbach shares key tips for conceptualization and design, as well as what to look for in a designer June 24, 2020 Hal Sandbach
Academy What makes a good bug report? Nick Barrett, CEO at Proper QA, divulges the best practices of bug reporting June 15, 2020 Nick Barrett
Academy Join Creative Assembly for a live Q&A about cinematics today The Total War studio will be discussing how to create appealing cinematics, as well as the pipeline from directing to VFX June 12, 2020 Marie Dealessandri
Academy How to maximise your Video Games Tax Relief claim Myriad Associates' Barrie Dowsett has six tips for game developers to make the most of the UK government's tax relief scheme June 5, 2020 Barrie Dowsett
Academy You have five seconds: Why you need strong visual design in your indie game Skelattack's creator David Stanley on why first impressions are everything, plus art tips so your assets stand out June 4, 2020 David Stanley