Making games
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A crash course in designing clothes in games
Sumo's concept artist Shania Hall share the textile trials and tribulations that come with designing fashion
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How to design autistic-friendly games
We talk to Changingday's founders Nick and Alison Lang about the making of Blinnk and the Vacuum of Space, a VR title made with autistic players in mind
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An introduction to choosing colors in game VFX
VFX Apprentice shares insight into the thought process that goes into color palettes for impactful visual effects
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Sound design essentials for updating live service mobile games
Unlock Audio's Jon Ruse and Elliot Callighan give pointers for upgrading sound assets for games that have a majority of their groundwork already laid
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Humor in games: keeping it funny when going global
Alconost's Lizaveta Dziahel explores the intricacies of translating puns, jokes, and general comedy for other markets
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What are cozy games, and what makes them cozy?
A trio of developers of recent wholesome games share lessons and discuss what players expect from the genre
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Tech lessons from Overwatch 2’s server troubles
Edgegap CEO Mathieu Duperré offers advice on how to overcome (or at least prepare for) infrastructure issues when launching a multiplayer game
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Sam Barlow's guide to making narrative games
The Her Story and Telling Lies developer explains what makes games a strong narrative medium, and shares his thought process for creating stories
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Tips for more immersive sound design
Unlock Audio experts give advice to developers wishing to add depth to their game audio
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From demo to debut: Turning a game jam project into a full release
Under the Stairs' founder Vladimir Bogdanic shares his experience developing Eyes in the Dark from a game jam prototype
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Creature feature: An expert’s guide to making memorable monsters
At Develop:Brighton, Sam Santala explored ways game artists can make creatures more lifelike and not just a bag of bones and meat
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Supermassive Games' top three rules for narrative-driven horror
At Develop:Brighton, The Dark Pictures Anthology creative director Will Doyle discussed designing meaningful choices
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A beginner's guide to making your game accessible
Rebellion's Cari Watterton offered Develop:Brighton attendees advice on getting started with accessibility and user testing
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Elevating the way video game companies work with music
Ben Sumner shares seven key things that can be done to improve the way music is integrated in games
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What you should know before choosing open development
COO Chris Moore shares what Simutronics learned from a year of making its work-in-progress available to players
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How to develop a game design document
Ludo.ai's Tom Pigott explains why a well-formulated game design document can make a huge difference for game devs
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Elden Ring: A discussion on the differences between accessibility and game design
Sarah Doyle, creative producer at Kids Industries, talks accessibility trends in game design
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Five essential things to listen out for in game audio
The Rev Rooms' Gwen Raymond shares lessons learned working as a programmer in game audio for the past decade
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Can Dreams teach you how to become a game developer?
The GamesIndustry.biz Academy explores how Media Molecule's creation platform breaks down the fundamentals of game design and can help you get a career in games
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Adaptive audio in menus: game development's untapped opportunity
Unlock Audio's Elliot Callighan looks into ways to make menu and lobby music more engaging
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Doing accessibility right with Forza Horizon 5
Playground Games discusses how it's made the latest entry in its racing franchise more accessible than ever
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Taking the right steps to prepare for a successful multiplayer launch
Gameye's CEO Sebastiaan Heijne explains the common questions he hears when discussing multiplayer servers
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Clear goals and organic paths: The Arkane guide to player agency
Arkane Lyon's campaign director Dana Nightingale discusses how to empower players and earn their trust
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Unpacking foley design in video games
From indie to AAA, we explore how sound designers immerse players in worlds with authentic sounds.