Making games
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What is the best game engine: is GameMaker right for you?
Our updated in-depth guide to YoYo Games' GameMaker, one of the best game engines for aspiring developers without technical skills
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Empowering play for all: The path to true accessibility in games
Natalie Burns and Améliane Chiasson share their insights on how to tackle the challenges facing the games industry when it comes to accessibility
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What is the best game engine: is Godot right for you?
The GamesIndustry.biz Academy's in-depth guide to Godot, a flexible, versatile, and intuitive engine (now updated to include Godot 4)
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The five pillars of emergent gameplay
TinyBuild CEO Alex Nichiporchik shares advice on how to keep players invested in your game without making a 100-hour epic
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What is the best game engine: is Unity right for you?
Our in-depth guide to Unity Technologies' widely used Unity engine, the leader for indie and mobile game development (now updated to include latest pricing structure and more)
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What is the best game engine: is Unreal Engine right for you?
An in-depth guide to Epic's Unreal Engine, which combines reach, technical sophistication and value for money (now updated to include UE5)
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The core principles of building prosperous game economies
Professor Edward Castronova and Machinations CEO Mihai Gheza detail the three pillars of designing a solid game economy
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Identifying the human problems behind the lack of a clear vision in games development
Organisational psychologist Graham McAllister highlights the importance of maintaining game vision alignment
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How to design gender-inclusive character customisation tools
At Devcom, freelance narrative designer Arden Osthof guided developers through gender-inclusive design tips
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Four child protection regulations to have on your radar – and how to comply with them
Yoti's Julie Dawson offers advice to developers on verifying the age of their players and protecting them from inappropriate content
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Adapting your game's vision to benefit your players
At Devcom 2023, Funcom's Anna Brandberg also shared "easy UX wins" to help devs make their games more accessible
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The five Ps of better creative management
Creative Assembly's Joe Chetcuti offers tips on how you can maximise your own creativity and that of your team
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How to create engaging open worlds
Vasiliy Skobelev, lead level designer at My.Games' studio Pixonic, shares his tips on how to make interesting open worlds and understand the different types of game levels
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Rami Ismail's top ten tips on surviving the indiepocalypse
The indie veteran offers studios advice on how to stand out and thrive in an increasingly competitive industry
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An introduction to how game development pipelines work
Room 8 Studio's 3D art director Maksim Makovsky details what a typical production pipeline can entail to newcomers
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A crash course in designing clothes in games
Sumo's concept artist Shania Hall share the textile trials and tribulations that come with designing fashion
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How to design autistic-friendly games
We talk to Changingday's founders Nick and Alison Lang about the making of Blinnk and the Vacuum of Space, a VR title made with autistic players in mind
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An introduction to choosing colors in game VFX
VFX Apprentice shares insight into the thought process that goes into color palettes for impactful visual effects
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Sound design essentials for updating live service mobile games
Unlock Audio's Jon Ruse and Elliot Callighan give pointers for upgrading sound assets for games that have a majority of their groundwork already laid
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Humor in games: keeping it funny when going global
Alconost's Lizaveta Dziahel explores the intricacies of translating puns, jokes, and general comedy for other markets
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What are cozy games, and what makes them cozy?
A trio of developers of recent wholesome games share lessons and discuss what players expect from the genre
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Tech lessons from Overwatch 2’s server troubles
Edgegap CEO Mathieu Duperré offers advice on how to overcome (or at least prepare for) infrastructure issues when launching a multiplayer game
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Sam Barlow's guide to making narrative games
The Her Story and Telling Lies developer explains what makes games a strong narrative medium, and shares his thought process for creating stories
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Tips for more immersive sound design
Unlock Audio experts give advice to developers wishing to add depth to their game audio
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From demo to debut: Turning a game jam project into a full release
Under the Stairs' founder Vladimir Bogdanic shares his experience developing Eyes in the Dark from a game jam prototype