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Making games (Page 2)

How to create engaging open worlds
Academy

How to create engaging open worlds

Vasiliy Skobelev, lead level designer at My.Games' studio Pixonic, shares his tips on how to make interesting open worlds and understand the different types of game levels
How to design autistic-friendly games
Academy

How to design autistic-friendly games

We talk to Changingday's founders Nick and Alison Lang about the making of Blinnk and the Vacuum of Space, a VR title made with autistic players in mind
Tips for more immersive sound design
Academy

Tips for more immersive sound design

Unlock Audio experts give advice to developers wishing to add depth to their game audio
How to run an incubator
Academy

How to run an incubator

As Tentacle Zone gears up for another cohort, program director Nisha Valand shares advice on supporting new games startups