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Titan Studios launch

Seattle-based offshoot of Epic Games' Shanghai-based offshoot, if that makes sense.

SHANGHAI, China – November 11, 2008 – Epic Games China, Ltd. today announced the opening of Titan Studios, Inc., its wholly owned subsidiary based in Seattle, Wash. Titan Studios was formed to create original games that incorporate exceptional production values along with core technologies that extend the functionality of Epic Games’ award-winning Unreal Engine 3, and also to provide additional time zone support to partners using Epic Games China’s outsourcing services.

“We are recruiting highly talented and hard working developers, and giving them the resources they need to be successful,” said Paul Meegan, chief executive officer of Epic Games China. “We believe in creating small, cohesive teams that leverage Unreal Engine 3, our production talent in Asia, as well as our Asian and Western design sensibilities and market awareness.”

Titan Studios is home to a team of senior developers with experience at companies including Ubisoft, Epic Games, Scion Studios, Blizzard Entertainment and Lionhead Studios. The core of the team, previously operating as Darkstar Industries, began production on Sony’s acclaimed Fat Princess game prior to its unveiling this summer. Unannounced Unreal Engine 3 based projects are in development, including a massively multiplayer online game (MMOG).

“Titan Studios offers a way for intellectual property owners to leverage Unreal Engine 3 and Epic Games China’s full suite of game development services,” said Jay Wilbur, vice president of Epic Games, Inc. “Not only are Titan developing award-winning, original IP of their own, they also have resources available to help other studios increase productivity and minimize risk.”

About Titan Studios

Titan Studios, Inc., a wholly owned subsidiary of Epic Games China, Ltd., is based in Seattle, Wash. Founded in June 2008 by the core team of Darkstar Industries, Titan Studios develops original games and core technologies designed to extend the functionality of Epic Games’ award-winning Unreal Engine 3. Titan’s first project, Fat Princess for Sony’s PLAYSTATION®Network, was announced during Sony’s keynote at the 2008 E3 Business & Media Summit, and went on to win numerous award nominations and honors including IGN’s Overall Best of E3 2008 Award for Best Downloadable Console Game. More information is available at

About Epic Games China

Epic Games China, Ltd., based in Shanghai, China, licenses Epic Games’ Unreal Engine 3 in China, Taiwan, Hong Kong and Southeast Asia. Epic Games China provides local technology support and professional training services in Mandarin and English, and also offers AAA quality content production, outsourcing and game development services to developers and publishers worldwide. For more information, visit

About Unreal Engine 3

The award-winning Unreal Engine is known for cutting-edge graphics and its best-of-breed toolset. Unreal Engine 3 maintains those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's advanced toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained through the Unreal Technology Web site at

About Fat Princess

Fat Princess for the Sony PLAYSTATION®Network, developed by Titan Studios, is scheduled to be released in 2009. Sony Computer Entertainment America announced Fat Princess during its 2008 E3 Business & Media Summit keynote. Fat Princess was met with warm reception, taking home many honors including: IGN Entertainment’s Overall Best of E3 2008 Award for Best Downloadable Console Game; DailyGame’s award for Best Arcade/PSN/WiiWare Game; PlayStation Universe’s Biggest Sleeper Hit of E3 2008; runner-up, GameSpy’s Downloadable Game of Show; finalist, GameSpot’s Editors’ Choice award for Best Downloadable Game; honorable mention, GamePro’s Best of E3 2008 awards. For more information, visit

Epic, Epic Games, Unreal, and Unreal Engine are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.



Paul Meegan

Epic Games China, Ltd.

Dana Cowley

Epic Games, Inc.


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