‘Time Gentlemen, Please!’, Zombie Cow Studios’ outrageous sequel to the award-winning ‘Ben There, Dan That!’, has fast become a cult hit all over the internet, with a whopping Metacritic score of 89, and a PCZone Classic Award (90%) under its belt.
Zombie Cow Studios is now proud to announce there’s likely to be more from the haphazard geeks Dan and Ben: “Time Gentlemen, Please! has been so well-received. We’ve currently got a higher Metacritic score than both the Monkey Island Special Edition and the Tales of Monkey Island’s first episode, which are both properly amazing, so really it makes sense to be looking into continuing the franchise...”
Talking to RockPaperShotgun, Zombie Cow Studios’ Dan Marshall today confirmed there are more adventures in the works. “Instead of writing a whole new adventure, I’m currently hard at work making an ‘Episodes Engine’, which is being custom-built from the ground up (whatever that means, it sounds right) to make writing new adventures [for Dan and Ben] much much easier.”
“We’re looking at doing shorter, cheaper, standalone jabs of entertainment – possibly just an hour or so’s gameplay to slot into that gap you’ve got on a weekday evening, the same sort of length as an episode of something on TV... We’ve come up with an amazing opener – something that’s a bit of a refreshing departure from the other games, but still slots in nicely with the idea of Dan and Ben being old-school adventurers, always getting themselves into scrapes. The really exciting thing for me about doing shorter games is that we can do much more interesting things in terms of puzzles, settings, complexity and mechanics."
The full interview can be found here: http://www.rockpapershotgun.com/2009/08/18/universal-exclusive-new-zombie-cow-game-details/
With its bizarre, madcap sense of humour, superb design and laugh-out-loud script, ‘Time Gentlemen, Please!’ has taken the point-and-click genre by storm, with extremely positive press likening it to the classic adventures we all remember from our youths, dragged kicking and screaming into the 21st century for an enlightened, more sweary and grown-up market.
‘Time Gentlemen, Please!’ is the successor to ‘Ben There, Dan That!’ which was voted Best Freeware Adventure Game of 2008 by both the critics and readers of JayIsGames.com. The plot follows haphazard geeks Dan and Ben as they saunter through time trying to put a stop to an alternate-universe Hitler and his army of cloned Nazi dinosaurs.
"...excellent scripting, consistent, cartoony design and delight in overtly, overly referential absurdity...even the Telltale titles are clunky and formulaic compared to the anarchistic invention of games like this... 9/10” Eurogamer.net
“It's one of the most outrageous games I've ever played and for that alone I love it. – 90% (Classic Award)” PCZone
“Funnier than any game in years, and delightfully rude. Point-and-click adventuring done right for a change. 87%” PCGamer
“Indie Pick of the Week… fans of the genre won't want to miss it… full of British wit, adult language … and the esoteric puzzles we all know and love.” – IGN.com, and 'Best of 2009' feature
"Incredibly British, with a mix of witty banter, silly animations and hilarious facial expressions... not only the best adventure game I've played in a very long time - it is one of the best adventure games I've played. Ever." IndieGames.com
"...a playground for just about every type of humor that is likely to get you ousted from civil society... The writing is simply wonderful… bigger, better, harder, and raunchier than the original by a mile. 4.9/5” Jay Is Games.com
‘Time Gentlemen, Please!’ is available for purchase at the preposterously low price of £2.99/ $5ish from www.zombie-cow.com/tgp. Ben There, Dan That! remains gloriously free from www.zombie-cow.com/btdt
Dan Marshall: firstname.lastname@example.org
About Zombie Cow Studios
Zombie Cow Studios is an independent video game developer formed in July 2008. Also by the same studio: award-winning freeware adventure ‘Ben There, Dan That!’, cartoon deathmatch hilarity in ‘Gibbage’ and block-dropping puzzle action in ‘Cruxade’.