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The Escapist Presents "The Best Of"

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For Immediate Release



Durham, North Carolina - May 16, 2006 - You didn't have time, you were out of town, you were kidnapped by ninjas/pirates/monkeys and held in their secret opium den/hideout/jungle lair. Even if you missed them the first time around, whatever your excuse, here is your chance to see some of our most popular articles from issues past. The Escapist revisits its most popular articles in issue 45: "The Best Of."

From issue 14, columnist Allen Varney, with the help of Richard Garriott, Warren Spector, and others, shows how EA's acquisition of Origin led to the destruction of one of gaming's most beloved studios in "The Conquest of Origin." Hailing from our premier issue, Kieron Gillen discusses the cultural significance of games in "Culture Wargames." From issue 17, we bring back "OMG Girlz Don't Exist on the Intarweb !!!!1," from Whitney Butts' personal encounters on the internet. We revisit Joe Blancato's "The Left Behind," from issue three. From issue seven, Pat Miller looks at Marathon, a classic trilogy ahead of its time in "From '94 to Infinity: Before Halo." From issue four, Max Steele shares his adventures in player-created content in "Don't Roleplay the Bugs." In issue 23's "Obscurity Below the Radar," John Szczepaniak shares months of research into the underworld of high-priced, one-of-a-kind gaming collectibles.

These articles await you at The Escapist, "the smartest magazine of its ilk, ever" (indiegamedev.tucows.com), a "New York Times Magazine of gaming" (www.monkeygames.com), with "quality of writing far higher than any print gaming magazine in the U.S." (www.dubiousquality.com). Check it out today at www.escapistmagazine.com - Issue 45 is available now!

About The Escapist
The Escapist covers gaming and gamer culture with a progressive editorial style, with articles and columns by the top writers in and outside of the industry. A weekly publication, its magazine-style updates offer content for a mature audience of gamers, entertainment enthusiasts, industry insiders, and other "NetSet" readers. Each issue, The Escapist explores a central theme. Tuesday's main publish address head-on the topics relevant to gamers, while the weekend extra, Casual Friday, explores the lighter side of these heavy issues.
Combining print-quality writing and magazine-style aesthetics with the accessibility of the web, The Escapist is available online, via PDF, on WAP, and through RSS for broad syndication. For more information and a free subscription, visit www.escapistmagazine.com. Mobile browsers should visit wap.escapistmag.com. The Escapist Lounge, the blog for the magazine, is available at blog.escapistmagazine.com.

About Themis Group Inc
Themis Group, Inc., is an interactive media publishing and services company catering to the worldwide community of technology, games, and entertainment enthusiasts. Themis Group segments its operations into two divisions, publishing and services, which work cooperatively to connect with the powerful young consumers that make up today's savvy global NetSet.

Themis Group, Inc.'s publishing division operates a network of websites, blogs, and digital magazines offering entertainment, news, and community for the NetSet. With over one million unique website visitors each month, Themis Group has broad reach into the digital audience.

The Escapist and The Escapist logo are trademarks of Themis Group, Inc.

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GamesIndustry International

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GamesIndustry International is the world's leading games industry website, incorporating GamesIndustry.biz and IndustryGamers.com.