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The Conduit

Fans invited to submit their control mapping ideas, with prizes for the best submissions.

Hoffman Estates, IL – September 17, 2008 - High Voltage Software, Inc., one of the world's largest independent video game developers, officially announced today that they are accepting fan-created control mappings for their first-person action shooter, The Conduit. The game will debut exclusively for the Nintendo® Wii™ in the first quarter of 2009.

The idea started as a simple conversation within the development team. The team's Lead Programmer, Ed Federmeyer, suggested the idea of letting gamers themselves offer up some other possibilities and then take the best to build into the game as extra preset controller configurations.

“Given how flexible our control scheme code is, and how we’re going to have several preset mappings to choose from…” said Federmeyer, “Wouldn’t it be a cool contest to allow gamers to propose schemes and we can take the best and burn them into the game as additional preset control mappings?”

“From the start of the project our primary goal has been to make the definitive first person shooter for the Wii, and specifically for core gamers. Asking core gamers for their input is just a logical extension of that rationale,” commented Kerry J. Ganofsky, Chief Executive Officer.

The contest rules are simple; using a standard Wii-Remote and Nunchuk combination, fans should send in what control mapping they think would be best for the following functions:

1. Move Forward/Back

2. Strafe Left/Right

3. Jump/Activate

4. Shoot Weapon

5. Target Lock

6. Crouch

7. Reload Weapon

8. Scope/Binocular Mode

9. Switch Between Weapons Carried

10. Switch Between Grenades Carried

11. Pause Menu

12. Swap Between Weapon Carried and Weapon on Ground

13. Equip ASE (All-Seeing-Eye) / Special

14. Aim Reticule/Turn Camera

15. Melee Attack

16. Throw Grenade

Fans should also feel free to also suggest Wii-motions (gestures) to trigger actions - just be sure to describe motions thoroughly enough that they are clear to High Voltage Software’s design team.

Entries should be sent to Feedback@High-Voltage.com with the subject line of “Conduit Controller Mapping Contest”. Winning entries will be made available for selection through the UI as official controller schemes for The Conduit, with appropriate in-game credit given to their creators.

Contest entries must be received prior to November 14, 2008. Entries using duplicate schemes will be awarded based on whichever was received first. Winners grant permission to High Voltage Software (HVS) to use his/her name for professional and promotional purposes. All entries become the property of HVS and under no conditions does HVS promise any financial or monetary compensation to those who enter.

About High Voltage Software, Inc.

High Voltage Software is a game development company located in Hoffman Estates, Illinois. Established in 1993, it now employs approximately 130 staff members. For more information, please visit their website at www.high-voltage.com.

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FACT SHEET

The Conduit

Format: Wii™

Launch Date: Q1 2009

ESRB: T (Teen) – Violence, Some Blood

Game Type: First Person Shooter/Action

Players: Single and Multiplayer

Developer: High Voltage Software, Inc.

KEY INFORMATION

In a fictional near future, Washington D.C. is shaken by several strange events resulting in heightened local and national tensions. John Adams, the enigmatic leader of a shadow organization known as the Trust, realizes that the nation’s capital has come under attack by an alien race called the Drudge. A former Secret Service agent, codenamed "Mr. Ford", is recruited to learn the origins of this attack. The answer Mr. Ford finds is not the one he expects.

The Conduit is a straightforward First Person Shooter (FPS) in the style of Halo, MOH: Heroes 2, and Resistance: Fall of Man. Players battle enemy forces in a highly detailed 3D world using a dynamic control scheme only possible on the Wii.

FEATURES

_ “Next-Gen” Visuals – Dynamic environment mapping, interactive water with real

time reflection, and four stage texture composition including gloss, diffuse, and bump

mapping all make this the best looking game on the Wii.

_ Fearsome Enemies – A vast number of terrifying alien creatures work against you as

you attempt to prevent the invasion.

_ Intelligent Behavior – Enemies make use of human-like behavior in combat including

use of cover and tactical thinking.

_ Intense Weaponry – Unleash destruction with a huge arsenal of human and alien

weaponry that utilizes the innovative Wii controller for unique firing modes.

_ Secrets Revealed – Use a device called the All Seeing Eye (ASE) to reveal concealed

objects and enemies, providing a deeper level of puzzle solving.

_ Don’t Trust Anyone – Up to 16 players simultaneously compete against each other in

online Multiplayer, including Deathmatch and Capture the Flag modes. Talk trash

using online voice chat through the new WiiSpeak peripheral.

_ Award Winning Development - IGN Best Shooter Game of E3 2008 (Wii), IGN Best

Graphics Technology of E3 2008 (Wii), IGN Best Overall Wii Game of E3 2008, GameTrailers Best Wii Game of E3 2008, and Top 20 Games of E3 2008 (Edge).

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