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Take-Two lowers financial outlook as profits fall

Publisher Take-Two Interactive has lowered its projections for the next two quarters and reported a fall in profits for its first quarter, which ended in January - but the company still hopes to meet expectations for the full year.

Publisher Take-Two Interactive has lowered its projections for the next two quarters and reported a fall in profits for its first quarter, which ended in January - but the company still hopes to meet expectations for the full year.

The publisher reported a net profit of $31.8 million on revenues of $375.5 million for the quarter ended January 31st, down from profits of $51.5 million on revenues of $411 million in the previous year - although last year's figure was boosted significantly by sales of Grand Theft Auto: Vice City during the quarter.

Aside from the obvious lack of a Grand Theft Auto title, Take Two blamed the decline in sales in the first quarter on poorer than expected performance of Max Payne 2: The Fall of Max Payne.

For the second quarter, Take Two has dropped its forecast to earnings per share of 33 cents (it was previously 39 cents) on revenues of $220 million, due in part to a delay in the publication of Vice City in Japan. Third quarter projections now call for sales of $180 to $200 million with EPS of 12 to 17 cents.

However, Take Two still expects to meet its full year projections, with sales of $1.22 billion and earnings per share of $2.45 expected for the twelve month period. The fourth quarter, of course, will include the publication of Grand Theft Auto: San Andreas, completing the PS2 trilogy of Grand Theft Auto titles. The previous two games in the series have sold over ten million copies each to date.

Author
Rob Fahey avatar

Rob Fahey

Contributing Editor

Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.