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Supercell brings in nearly $1.4 billion in 2018

Brawl Stars' debut alone earned $46 million from its launch in latter half of December

Supercell continues to ride its highly-successful mobile titles to strong revenue returns, including its old hits and brand new ones. The company brought in just under $1.4 billion in revenue in 2018, according to Sensor Tower intelligence estimates.

Almost half of this came from Clash Royale, which brought in $597 million during the year. Clash of Clans wasn't far behind, though, and accounted for an estimated $567 million in revenue.

Farther behind was older release Hay Day, which brought in $154 million, and Boom Beach was dead last at only $42 million for the entire year.

That leaves the studio's newest release, Brawl Stars, which with a launch of December 12 didn't have much time to make an impression in the 2018 calendar year. Still, it grossed an estimated $46 million during that period.

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Rebekah Valentine

Senior Staff Writer

Rebekah arrived at GamesIndustry in 2018 after four years of freelance writing and editing across multiple gaming and tech sites. When she's not recreating video game foods in a real life kitchen, she's happily imagining herself as an Animal Crossing character.