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Supercell brings in nearly $1.4 billion in 2018

Brawl Stars' debut alone earned $46 million from its launch in latter half of December

Supercell continues to ride its highly-successful mobile titles to strong revenue returns, including its old hits and brand new ones. The company brought in just under $1.4 billion in revenue in 2018, according to Sensor Tower intelligence estimates.

Almost half of this came from Clash Royale, which brought in $597 million during the year. Clash of Clans wasn't far behind, though, and accounted for an estimated $567 million in revenue.

Farther behind was older release Hay Day, which brought in $154 million, and Boom Beach was dead last at only $42 million for the entire year.

That leaves the studio's newest release, Brawl Stars, which with a launch of December 12 didn't have much time to make an impression in the 2018 calendar year. Still, it grossed an estimated $46 million during that period.

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Rebekah Valentine: Rebekah arrived at GamesIndustry in 2018 after four years of freelance writing and editing across multiple gaming and tech sites. When she's not recreating video game foods in a real life kitchen, she's happily imagining herself as an Animal Crossing character.
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