Bremerton, WA - June 17, 2010 - Rocketcat Games today released Super QuickHook, their second major iPhone title. Super QuickHook is the sequel to their first game, Hook Champ, which was a cult hit and finalist for Best iPhone Game in the 2010 IGF Mobile awards. The new title improves on the original in every way.
Super QuickHook is a game about swinging through dangerous landscapes with your grappling hook, searching for hidden encounters, upgrading your characters, and unlocking really fancy hats. In addition to its 18 standard levels, Super QuickHook also features an endless, randomly generated Avalanche Mode, for infinite replay value.
"The launch of Super QuickHook is just the beginning", said Kepa Auwae, Rocketcat Games designer. "In the coming weeks, we plan to expand on the impressive content update plan that we demonstrated with Hook Champ.
The game connects to OpenFeint 26 million player community and the social networking platform adds achievements, two-player ghost races, and more for players.
“Hook Champ is one of the most successful games we’ve had on our platform and from our previews, Super QuickHook is a more than worthy successor,” said Jason Citron, CEO and Founder of Aurora Feint. “We think that gamers are really going to love the two-player ghost races.”
Super QuickHook launches at a special price of $1.99, as a one-time-only sale for early buyers. Early buyers are additionally rewarded with two exclusive in-game items. The game can be downloaded from the Apple App Store at http://itunes.apple.com/us/app/super-quickhook/id375941471?mt=8
Rocketcat Games is a team of three people that, one day, decided to make games. Their motivation for doing this is that many modern day games are made to be too disposable. They focus on replay value, controls designed specifically for the iPhone platform, and inspirations from retro game design.