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Strategic Command 2 Blitzkrieg

Patton Drives East patched again.

Wednesday, 12 August 2009

This is the third patch for the Strategic Command 2 expansion, Patton Drives East. This exciting new expansion explores the various what-if's of an alternate outcome to the events of World War 2 including how a war between Stalin's armies and the Allies would play out.

This patch is packed full of new improvements to the main game and editor. It also includes a new Video Acceleration setting to help those with slow map scroll speeds. The patch is 172 Megabytes in size and is all-inclusive.

Please note, this is a PATCH for the expansion pack and will only work for the Battlefront.com English language version of Strategic Command 2 Patton Drives East Expansion. This patch will not work with any non-English version of Strategic Command WWII 2 Patton Drives East Expansion at this time.

Here is the full Patch v1.03 ReadMe:

Strategic Command 2 Patton Drives East Expansion Patch (v1.03)

PREVIOUS SAVE GAME COMPATIBILITY NOTE

Save games created with earlier versions of the game are NOT compatible with v1.03. Please finish your in-progress games before applying this patch.

NEW VIDEO ACCELERATION SETTING

If you play the game and notice unplayably slow map scroll speeds and unit selection time, then please activate the "Video Acceleration" option from inside the Settings panel. That option will use a different method to handle graphics and should put your game performance back to regular levels. If you have never noticed any extreme game slowness, you can leave this option set to OFF.

BATTLEFRONT.COM INTERNET BROWSER COMMUNITY TOOLBAR:

This new game patch includes the optional install of a new, and we think, exciting tool. This tool seamlessly attaches to your internet browser (currently Microsoft Internet Explorer and Firefox supported) and gives you instant access to Battlefront.com game news, patches, demos, chat channel as well as other popular browser toolbar *gadgets* such as realtime weather reports (unique to your hometown!), a spell checker and pop-up blocker. Fully user configurable and expandable, your new Battlefront.com Community toolbar unlocks the full potential of your internet browser to keep you connected with the ever-growing world of Battlefront.com games and resources! You can find more details on this new free utility here: http://www.battlefront.com/index.php?option=com_content&task=view&id=388&Itemid=212

VERSION HISTORY

v1.03

GAME ENGINE CHANGES

- fixed a unit mode TCP/IP replay error

- fixed an AI research development bug

- fixed a SURRENDER_1 event error regarding transfer of capitals

- fixed a 3D unit silhouettes bitmap error

- fixed an email replay error

- fixed an HQ build list error that would incorrectly show a rating of 0 for previously destroyed HQs

EDITOR RELATED CHANGES

- added two Italian AI UNIT events to help in North Africa against aggressive Allied game play

- fixed a USSR research script error

- added a 5 strength Corps to Havana

- added a 8 strength Corps to Mexico City

- added 2 ACTIVATION#1 events to handle Allied aggression against Cuba and Mexico

- adjusted a UNIT script entry for the Axis AI regarding post D-Day defense

v1.02

GAME ENGINE CHANGES

- air units can no longer land and paratroops can no longer drop in rain/snow/sandstorm tiles

- fixed a tile control update error

- fixed a submarine movement and surprise contact error

- fixed an error where a minor may switch sides when its parent is declared war upon

- fixed a SURRENDER_1_EVENT error that subsequently causes CONVOY MAP DIALOG errors

- fixed a DECISION event error under TCP/IP games that caused them to not appear at all

- fixed an AI naval combat fog of war error

- fixed a right click Paratroops error that did not always allow it to 'Prepare' for customized campaigns

EDITOR RELATED CHANGES

- fixed a UK Red Sea HQ MPP error for Case Neptune

- corrected the Urals Industry event for 1941 Unternehmen Seelow

- added a Manchurian troop transfer for the USSR starting anytime after September 1945 for 1939 Storm of Steel

- reduced BEF to strength 5 from 10 with 44 MPP compensation to the UK for 1939 Storm of Steel

- removed tactical bomber from German P/Q and replaced it with a Tank Group for 1939 Storm of Steel

- corrected several script entries that refer to Denmark instead of Egypt

- fixed an HQ/Amphibous Transport MPP error that occasionally provided free MPPs when transporting HQs

- improved several AI PURCHASE and RESEARCH events for the US and German AI in 1939 Storm of Steel

v1.01

GAME ENGINE CHANGES

- adjusted a country surrender routine to transfer vacated tiles to friendly control if applicable

- carriers will now attack naval units in a port

- sea weather zone with majority value of 'calm' will be set to calm for the first turn of a campaign, similar setting already in place for land Primary and Secondary weather effects

- fixed a submarine surprise encounter error

- fixed a graphical glitch that would cause islands to disappear when stormy seas were present

- improved AI naval combat calculations, now up to 4X faster under the right circumstances

- storms and storm effects no longer apply to naval units that are on a coastal or island position at sea where there is a territorial owner of the tile, for example the rules remain unchanged for all open sea tiles

- improved scroll speed by adjusting how DirectX stores bitmaps to memory with an optional setting for 'Video Acceleration' in the SETTINGS dialog

- improved scroll speed by adding bitmapped strength values instead of generating them on the fly

- fixed an 'okay_message_dialog_1.bmp' error for the Soviet Interface

- fixed a Hide Unit display error

- fixed a country surrender and subsequent unit relocation error

- fixed a Diplomacy chit error for when a country is annexed

- fixed an Artillery defensive fire error

- fixed a MPP losses reporting error for AI bomber attacks

- fixed a Destroyer unit combat error

- fixed a 'Silent' mode submarine error

EDITOR RELATED CHANGES

- fixed a script popup error for the Russians Are Coming campaign

- fixed the spelling of 'Palestine' in the Case Neptune campaign

- fixed the spelling of 'Israel'

- unit builds selected as 'None' were incorrectly showing (-1) in the 'Add Unit Dialog', now show '0'

- replaced Franco with Grandes for the 1947 Russians Are Coming campaign

- Rommel removed from the build list for the 1947 Russians Are Coming campaign

- lowered Soviet activation % from 17% to 15% for the 1939 Storm of Steel campaign

- lowered Soviet reaction from 3-5% to 1-2% for German war with Czechoslovakia for the 1939 Storm of Steel campaign

- lowered Soviet reaction from 10-15% to 7-10% for German annexation of Eastern Poland for the 1939 Storm of Steel campaign

- added Leeb HQ to the German P/Q for March 1, 1941 for the 1939 Storm of Steel campaign

- adjusted the WAR ENTRY event for Canada to possibly trigger (under the right conditions) from start date of Storm of Steel campaign

- fixed a bug where the surrender of Denmark did not transfer Iceland to the Allies for the 1939 Storm of Steel campaign

- corrected several RESOURCE script errors for the 1939, 1941, 1943, 1945, 1947 and 1948 campaigns

- corrected several capital transfer errors for the USSR in the 1939, 1941, 1943, 1944, 1947 and 1948 campaigns

- added an OFFENSIVE event for the Allies to attack Marseilles if Vichy France still neutral after Paris is liberated

- fixed a tile control error for Storm of Steel

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