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Sony's studios to "change the landscape of computer entertainment"

The development talent which Sony is building up in its worldwide studios will "change the landscape of computer entertainment," the company has told <i>GamesIndustry.biz</i> following the acquisition of Dutch studio Guerrilla.

The development talent which Sony is building up in its worldwide studios will "change the landscape of computer entertainment," the company has told GamesIndustry.biz following the acquisition of Dutch studio Guerrilla.

Responding to questions about the firm's ambitions for the studio - which most recently created Killzone for the PS2 - a Sony Computer Entertainment spokesperson described the acquisition as playing a part in the firm's next-gen ambitions as a whole.

"By combining the wealth of creativity and talent of games development which SCE has accumulated, we aim to change the landscape of computer entertainment," the spokesperson commented. "The acquisition of Guerrilla, likewise to all of our other development and creative partnerships, plays a part in this vision."

Yesterday Sony's development boss, Phil Harrison, who is president of Sony Computer Entertainment's Worldwide Studios division, praised Guerrilla's "combination of creative, technical and production talent" and welcomed the team into the Sony fold.

The studio worked on a number of titles for other publishers before embarking on the development of Killzone for SCEE - but it was this title which sealed the relationship between the two companies.

"The successful launch and popularity of Killzone on the PlayStation 2 was a great showcase of their in-house talent, expertise and a taste of what's to come," Sony's spokesperson told us today. "With this in mind, Guerrilla is already a growing company, and we would expect it to grow further over the coming years."

Killzone proved so popular that Guerrilla was chosen to create a next-generation demonstration video of Killzone for PS3 for the unveiling of the new system back at E3 - which, despite being hugely impressive, was also controversial since it was composed of rendered footage approximating the power of the new console, rather than being real game code.

"The studio is currently working on the Killzone title for PlayStation 3," the Sony spokesperson confirmed, "early scenes of which were shown to universal critical acclaim when revealed at E3 earlier this year. We look forward to unveiling more news on Killzone soon."

At present Killzone on PS3 is the only confirmed project which Guerrilla is working on. Sony declined to comment on the possibility of any further acquisitions in the near future.

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Rob Fahey avatar

Rob Fahey

Contributing Editor

Rob Fahey is a former editor of GamesIndustry.biz who spent several years living in Japan and probably still has a mint condition Dreamcast Samba de Amigo set.