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Sony Computer Entertainment Executive Phil Harrison To Illuminate Possibilities Of Connected Communities In 2007 Game Developers Conference Keynote, "Game 3.0"

President, SCE Worldwide Studios, to Share with Developers Creative and Commercial Opportunities Made Real by the Third Age of Video Games

SAN FRANCISCO - Jan. 25, 2007 - Phil Harrison, President, Worldwide Studios, Sony Computer Entertainment (SCE), will return to the Game Developers Conference (GDC) to present the keynote, "Game 3.0: Developing and Creating for the Third Age of Video Games." Complementing the "Take Control" theme of GDC 2007, Harrison's talk aims to enable developers to make the most of the countless opportunities made available by the new era of connectivity. GDC, CMP Technology's annual conference dedicated to the art, science and business of games, takes place March 5-9, 2007 at the Moscone Convention Center in San Francisco.

In his talk, Harrison will explore the seemingly infinite entertainment, creative, and commercial opportunities presented by the massively connected communities of players and developers. He will enlighten attendees as to what "always on" can mean for both the game development industry and consumer, as well as what some of the innovative products and services are that will help content developers define and shape the meaning of Game 3.0. The SCE Worldwide Studios head will also demonstrate some exclusive insights into the company's development of products and services that will help define future growth in the video game market.

"Each console cycle gives platforms the chance to reinvent the experiences they enable developers to provide to gamers," said Jamil Moledina, Executive Director of the Game Developers Conference. "Phil Harrison is uniquely positioned to apply both his prescient creative abilities and his command of a globe-spanning network of leading development teams - to bring the entire developer community in on the giant leap forward of the PLAYSTATION®3."

Phil Harrison has been immersed in the creativity, technology and business of game development for over 20 years. In September 2005, Sony Computer Entertainment unified its regional product development operations under a global structure, Sony Computer Entertainment Worldwide Studios, and appointed Harrison to serve as President of the new organization. Working closely with the talented studios in Japan, Europe, North America and Polyphony Digital, Inc., Harrison is responsible for setting the global product strategy and managing development operations of 14 studios in 5 countries. He is a corporate executive and representative director of Sony Computer Entertainment Inc, and Executive Vice President of Sony Computer Entertainment Europe. Since joining Sony in 1992, Harrison has held executive management positions in Europe and North America - where he served as Vice President, 3rd Party Relations and Research and Development for SCEA from 1996 to 2000. He has been a core member of the teams that successfully launched all of the PlayStation family of hardware formats and innovative software that have helped expand the market for interactive entertainment worldwide.

Phil Harrison's keynote, "Game 3.0: Developing and Creating for the Third Age of Video Games," will take place from 10:30 a.m. - 11:30 a.m. in the Esplanade Room of the Moscone Center's South Hall on Wednesday, March 7.

More than 12,500 game industry professionals will convene during GDC, the world's largest games industry-only event dedicated to the advancement of resources, tools and technologies used to create interactive entertainment. The GDC features more than 300 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts.

For more information, or to register for the Game Developers Conference, please visit The deadline for early rate pricing is January 31st.

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A core provider of essential information to the professional game industry, the CMP Game Group offers market-defining content, and drives community through its award winning lineup of print, online and event products. These include Game Developer magazine, the Webby Award-winning,,, the Game Developers Conference, the Austin Game Developers Conference, GDC Asia, GDC Mobile, the Serious Games Summit, the Hollywood and Games Summit, the Game Career Seminars, the Independent Games Festival, and the Game Developers Choice Awards. For more information, please visit

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