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SOMA sells 92,000 in ten days

"Our goal for SOMA's sales is 100,000 after a month"

Space horror SOMA was released on September 22 and has already sold 92,000 copies across PC and PlayStation 4, and Frictional Games has shared some insights into its future predictions and goals for the title.

"The money that we've got from this will pretty much pay our company expenses for another two years. Sales are still going pretty strongly too, with a total of around 2,000 copies sold per day. This number is bound to drop over time, and it'll be interesting to see just how fast and where it stabilizes," Frictional blogged today.

"The money that we've got from this will pretty much pay our company expenses for another 2 years"

"While a lot of sales obviously come close to launch, a big part of our normal earnings comes from a slow daily trickle over the years of our existing titles. So our average daily sales a month or so from now on is actually more important than all of the units sold up to this point."

The company also compared the sales to previous titles. Amnesia: The Dark Descent sold 20,000 copies in the first week, while Amnesia: A Machine For Pig sold 120,000. It also noted that Amnesia sales dropped by 30 per cent following the release of SOMA, suggesting customers were choosing the new game over the company's back catalogue.

"Our goal for SOMA's sales is 100,000 after a month, and at the current pace it should be able to reach pretty much exactly that with a few units to spare. However, this doesn't mean that we've come close to recouping all our costs. We need to sell almost three times that amount to do that. But given that it took us five years to make the project, there's no immediate stress to do so."

The company also revealed that SOMA was its first title to go on sale without a pirated version already in the wild.

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Rachel Weber avatar
Rachel Weber: Rachel Weber has been with GamesIndustry since 2011 and specialises in news-writing and investigative journalism. She has more than five years of consumer experience, having previously worked for Future Publishing in the UK.
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