March 23, 2009 - Luxology®'s President Brad Peebler is back on the Web again with a fascinating podcast ("modcast") interview with renowned games artist and modeler Seneca Menard of independent game development studio id Software. Peebler's in-depth yet humorous interview with Seneca discusses how modo fits into his daily production pipeline and explores game design workflows ranging from 2D concept art to creating assets for an entirely new level inside of modo. Seneca has also been scripting in modo since its inception and says, "There are so many ways to do that same one thing, but [in modo] you can always find a way to do it faster." To listen to this modcast or previous installments, please visit http://www.luxology.com/modcast/.
About Seneca Menard
Seneca Menard has been in the game development industry since his first job at Ion Storm Inc., where he had the opportunity to craft his modeling skills on the games Daikatana, released in 2000 and Anachronox, released in 2001. He has since worked on id's most iconic games, including Quake, Enemy Territory and the famous DOOM franchise. Seneca is currently working on the design of a new town for an upcoming undisclosed title.
Based in San Mateo, Calif., Luxology® LLC is an independent technology company developing next-generation 3D content creation software that enhances productivity via artist-friendly tools powered by a modern underlying architecture called Nexus®. Founded in 2002 by Allen Hastings, Stuart Ferguson and Brad Peebler, Luxology is home to some of the top 3D engineering expertise in the industry. More information on the company, its licensable Nexus technology, its flagship product modo®, and a gallery of thousands of artists' images from the active modo community is available online at www.luxology.com.
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