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S2 Games Announces Create-A-Map Contest for Savage 2: A Tortured Soul

Winner Receives Inclusion in PC Game Sequel and a Nintendo Wii™ Game System


(Rohnert Park, CA) - February 8, 2007 - Independent game developer S2 Games today announced a "Create-a-Map" contest, which will see contestants designing a map concept for Savage 2: A Tortured Soul. The winner of the competition will have their map included in the final version of the soon-to-be-released online multiplayer game as well as receive a production credit in the game. Additionally, the winner will receive a new Nintendo Wii gaming console. The contest rules, guidelines and some helpful tips can all be found on the S2 Games website map contest page located at The deadline for contest submissions is Friday, February 16, 2007, with the winning entry announced on Tuesday, February 20, 2007.

The contest requires players to design a Savage 2 gameplay map concept using three main elements: a map image, a map size, and a written description of the map concept. For the map image, contestants will need to design the geography of the map using various colors to represent the different geographic elements such as water, pathways and ground. The maps will also need to include one Human starting location, one Beast starting location, resources, scars and NPCs (assets for the game map design can be downloaded from the S2 map contest web page). The map size attribute runs from Very Small (5-10 member team size) to Very Large (25+ member team size) and will determine not only how big the geography will be but also what type of strategy will be employed during gameplay. The written description element should be a short summary of why the contestant made the particular design choices on the map.

"We're giving one lucky fan the opportunity to have their creative talents included in our game by creating and submitting the best Savage map they can dream up," said Marc DeForest, co-founder and lead designer, S2 Games. "As an independent developer, we have the freedom to offer this kind of opportunity to the gaming community and we're confident there are a lot of aspiring game designers with some great Savage gameplay map concepts out there. We want to see some!"

S2 Games will be self-publishing and self-distributing Savage 2: A Tortured Soul. Although, the game will be available for free download and playable over a LAN or in single-player tutorial mode, players will need to buy an account in order to play online with other players as well as to take advantage of other features such as saving game data and persistent world items. Players can purchase an account and immerse themselves completely into the world of Savage 2: A Tortured Soul by simply paying a $29.99 (USD) fee via the S2 Games website.

For more information on Savage 2: A Tortured Soul, please visit

About Savage 2: A Tortured Soul

Savage 2: A Tortured Soul is the sequel to the critically acclaimed online multiplayer game Savage: A Battle for Newerth, which introduced gamers to the completely new Real Time Strategy Shooter (RTSS) gaming genre. Savage enabled players to opt for either the fast-paced, run-and-gun action of a first-person shooter (FPS) game - playing as a Warrior - or the more cerebral and tactical planning of a real-time strategy (RTS) game - playing as a Commander - working together as a team to defeat the enemy. Savage 2: A Tortured Soul builds upon the addicting, fast-paced gameplay of the original with additional squad-based features and enhanced role-playing game (RPG) elements which enable players to build their character level and abilities throughout the game.

About S2 Games

The core S2 Games team is an experienced group of developers from diverse backgrounds, including film, fine art, computer science and business. Through this mix of skill and experience, a synergy is born creating a fresh perspective in game design. The mission of the S2 Games team is to create the next level of multiplayer gaming. With the creation of the K2 Engine, they have the freedom to take online multiplayer games to heights not reached before. For more information, visit the company's website at


For more information, contact:

Michael Puccini

Pacific Media Partners


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