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S.T.A.L.K.E.R.: Call of Pripyat

Next stalky instalment scheduled for February.

Eschborn/Frankfurt, Germany, December 10th 2009: The dark first person shooter S.T.A.L.K.E.R.: Call of Pripyat will be internationally released in February 2010. The game is published by bitComposer Games and was created by the Ukrainian developer GSC Game World. S.T.A.L.K.E.R.: Call of Pripyat is the follow-up to the highly successful S.T.A.L.K.E.R.: Shadow of Chernobyl. The successful S.T.A.L.K.E.R. series has sold over 2 million copies worldwide, and the newest episode seamlessly connects to Shadow of Chernobyl. S.T.A.L.K.E.R.: Call of Pripyat is one of the first PC games supporting the new DirectX®11 technology.

The release of S.T.A.L.K.E.R.: Call of Pripyat for Windows PC is scheduled for February 2010 in English, French, Italian and Spanish language. For more info on bitComposer Games products, visit www.bit-composer.com

About S.T.A.L.K.E.R.: Call of Pripyat

S.T.A.L.K.E.R.: Call of Pripyat takes PC gamers once again into the deadly area surrounding the Chernobyl nuclear reactor explosion of 1986. Cordoned off by the military, this highly contaminated “Zone” is scoured by treasure hunters known as s.t.a.l.k.e.r.s, who search the irradiated lands for unique artifacts. In the role of Agent Alexander Degtyarev, the player must go undercover as a S.T.A.L.K.E.R., investigating the mysterious disappearance of five military helicopters while standing against various S.T.A.L.K.E.R. groups.

Using the time-tested X-Ray graphic engine developed by GSC, S.T.A.L.K.E.R.: Call of Pripyat skilfully combines first-person shooter action with role-playing elements in a realistic post-atomic world. The grim realities of this deadly environment are underscored by the many desolate industrial ruins, reproduced using aerial pictures and the developers’ own photographs. Mutants, S.T.A.L.K.E.R. groups, and lethal anomalies are everywhere, posing a constant threat to the player. The thrilling story is advanced through numerous quests, taking gamers through such diverse areas as a secret military base, the Jupiter factory site, and the titular city of Pripyat. The player decides how far to explore and which tasks they undertake – freedom determines the gameplay. Other S.T.A.L.K.E.R. groups respond to the player in a friendly or hostile manner, depending on the group to which they belong. In this ever-dangerous world, the player is supported by various weapon systems and upgrades, as well as several types of equipment.

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