Skip to main content
If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Remedy and Simogo win two each at the Nordic Game Awards

Control and Sayonara Wild Hearts named Game of the Year for the big- and small-screen respectively

Remedy Entertainment's Control received the top prize at the Nordic Game Awards last week.

The Finnish studio's celebrated action title picked up two awards at the ceremony: Nordic Game of the Year 2020, the most prestigious prize, and Best Technology.

Remedy was one of two developers to be awarded twice, the other being Sweden's Simogo for Sayonara Wild Hearts. Simogo's mobile game received Best Art and Nordic Game of the Year -- Small Screen.

The Nordic Game Awards is the traditional centrepiece of the Nordic Game Conference, which took place online for the first time last week due to the impact of the coronavirus.

The ceremony is intended to celebrate the best games produced by studios in Denmark, Finland, Iceland, Norway and Sweden.

Indeed, the list of winners -- which you can see below -- indicates that 2020 was a vintage year for one of the games industry's most productive regions.

  • Best Art: Sayonara Wild Hearts from Simogo (Sweden)
  • Best Fun for Everyone: What the Golf? from Triband (Denmark)
  • Best Technology: Control from Remedy Entertainment (Finland)
  • Best Debut: My Friend Pedro from Deadtoast (Sweden)
  • Best Game Audio: Mutazione from Die Gute Fabrik (Denmark)
  • Best Game Design: Baba is You from Hempuli Oy (Finland)
  • Best VR/XR: Ghost Giant from Zoink Games (Sweden)
  • Nordic Game of the Year - Small Screen: Sayonara Wild Hearts from Simogo (Sweden)
  • Jury's Special Mention: Mosaic from Krillbite Studio (Norway)
  • Nordic Game of the Year 2020: Control from Remedy Entertainment (Finland) is a media partner of the Nordic Game Conference.

Related topics
Matthew Handrahan avatar

Matthew Handrahan


Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.