The organisers of the Game Developers Conference 2006 have announced that registration is now open for the event, which will focus on the theme: "What's Next".
The conference will once again be held at the San Jose Convention Center, and will take place from March 20-24. More than 300 lectures, panel discussions, tutorials and round-table talks are planned, and the event will showcase the latest game development tools, platforms and services.
The focus will be on next-generation game development. According to the event organisers, "From increased production complexity, team sizes, and budgets to new ways to reach the mass market, GDC:06 will answer the questions critical to the industry's success."
Highlights will include presentations titled 'Valve's Design Process for Creating Half-Life 2', by Valve's Brian Jacobson, and 'Big Screen to Game Console: Case Studies' by Doug Cooper of Dreamworks Animation.
Microsoft's Pete Isensee will deliver a speech on coding for new architectures, and there will also be a session titled 'Crazy Taxi v. Simpsons Road Rage: Litigating a Gameplay Method Patent', said to offer "a unique opportunity to hear from lead trial lawyers in the Sega "Crazy Taxi" case what is really at stake when a developer is sued for patent infringement."
More than 12,000 visitors are expected to attend the conference, which will cover computer, console, mobile, arcade and online games. Registration via the GDC:06 website is now open, and those signing up before February 15 can save up to 35 per cent on pass prices.