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PS4 sales halve in Japan, but Vita is on the rise

Sony's console down to 35,000 in its third week on sale

Sony's hardware platforms experienced mixed fortunes in Japan last week, with PlayStation 4 sales dropping by half and Vita sales on the rise.

According to data released by Media Create, the Vita enjoyed a boost of almost 10,000 units following the launch of Sony's Soul Sacrifice Delta, which topped the software chart with nearly 50,000 sales.

It was almost enough to unseat the PlayStation 4, which held on to a narrow lead with 35,000 sales in its third week on the chart. Indeed, Sony may well have expected stronger performance from its new hardware in its native market - by contrast, the Wii U sold 122,000 units in its third week on sale in Japan.

The full software chart is below, with lifetime sales in parentheses:

  • [PSV] Soul Sacrifice Delta (SCEJ, 03/06/14) - 48,786 (New)
  • [3DS] Yokai Watch (Level-5, 07/11/13) - 36,018 (532,472)
  • [3DS] Dragon Quest Monsters 2: Iru and Luca's Wonderful Mysterious Keys (Square Enix, 02/06/14) - 31,157 (718,865)
  • [3DS] Harvest Moon: Tsunagaru Shin Tenchi (Marvelous AQL, 02/27/14) - 29,514 (160,296)
  • [PS3] Ar no Surge (Gust, 03/06/14) - 27,037 (New)
  • [3DS] Kaseki Horider: Mugen Gear (Nintendo, 02/27/14) - 22,210 (80,538)
  • [PS3] Yakuza: Ishin (Sega, 02/22/14) - 19,808 (212,113)
  • [PS4] Knack (SCE, 02/22/14) - 17,272 (393,348)
  • [3DS] Kirby: Triple Deluxe (Nintendo, 01/09/14) - 14,108 (489,610)
  • [3DS] Pokemon X and Y (Nintendo, 10/12/13) - 10,708 (3,984,832)

The full hardware chart is below, with the previous week's sales in parentheses:

  • PlayStation 4 - 35,294 (65,685)
  • PlayStation Vita - 31,325 (21,581)
  • 3DS LL - 24,192 (26,027)
  • PlayStation 3 - 12,102 (13,155)
  • 3DS - 10,876 (11,986)
  • Wii U - 7,773 (8,204)
  • PSP - 3,425 (3,652)
  • PlayStation Vita TV - 1,962 (1,543)
  • Xbox 360 - 300 (257)

Thanks Gematsu.

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Matthew Handrahan

Editor-in-Chief

Matthew Handrahan joined GamesIndustry in 2011, bringing long-form feature-writing experience to the team as well as a deep understanding of the video game development business. He previously spent more than five years at award-winning magazine gamesTM.

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