Sony is to release a new version of its PhyreEngine development framework, compatible with both the PlayStation 3 and NGP (Next Generation Portable).
PhyreEngine is a cross-platform game engine and toolset, provided as source code under license. According to Sony it has been used by almost 50 titles from dozens of game studios in the last few years.
The new version of the software features a new asset pipeline, combining enhanced versions of the existing exporters with a new processing tool to generate optimised assets for each platform.
Also new is the rewritten level editor, which allows for a more data-driven approach to authoring games. This combines with a more accessible API and more game-oriented functionality including support for entities, scripting, and integrated physics and navigation components.
PhyreEngine is also able to integrate with other popular middleware, including Havok, Nvidia PhysX, and Scaleform. A demonstration of the new version will be made at GDC.
"We're very happy to see the popularity of PhyreEngine with the global game developer community" said SCEI's Teiji Yutaka. "It has helped demonstrate our commitment to the game developer community and in particular enable smaller independent developers and publishers to flourish on PS3 and NGP."