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Omni Interactive Audio Immerses PC Gamers With Unique Soundtracks For New Blockbuster Titles

Game Industry's Leading Full Service Audio Production Company Provides Sounds for Latest PC Game Hits including Gods & Heroes: Rome Rising™, Rise of Nations: Rise of Legends™ and Guild Wars Factions™

Redmond, Washington, April 18th, 2006 - Omni Interactive Audio ( - a leading full service audio production company for the interactive entertainment industry - today revealed they have created the immersive soundtracks for several new computer game titles including: Gods & Heroes: Rome Rising (Perpetual Entertainment / Platform Publishing), Rise of Nations: Rise of Legends (Big Huge Games / Microsoft Game Studios) and Guild Wars Factions (ArenaNet / NCsoft).

Co-founded by former Senior Audio Director at Electronic Arts Seattle, Alistair Hirst and Senior Sound Artist Robert Ridihalgh, with a veteran team of audio producers featuring noted sound designers, composers and recording engineers from both the video game and record industries, Omni Interactive Audio provides music, sound effects and voice production services for AAA computer and video game titles. By contracting out audio work to Omni, game companies are able to take advantage of their large team with a broad range of expertise and experience, including all technical aspects of integrating and mixing the audio in-game.

Among their latest high-profile soundtrack projects is the hotly anticipated online action role-playing game Gods & Heroes: Rome Rising (, developed by Perpetual Entertainment, for which Omni was commissioned to create an original musical score in addition to creating and implementing the sound effects and voiceovers. "Writing and producing the music for this game has been a fantastic experience," said Hirst. "We have created a sweeping score to match the gorgeous landscapes in the game, and big exciting battle music cues for the epic squad based battles."

For the upcoming fantasy-based Real-Time-Strategy game Rise of Legends (, the successor to Rise of Nations developed by Big Huge Games, Omni were responsible for creating, integrating and mixing all the sound effects, as well as audio post production for the game's cinematics. Bryan Reynolds, President of Big Huge Games, commented,"Omni has been fantastic. They came out and worked closely with us to establish a sound design we were all happy with, and then we were able to just turn them loose with our sound tools and they did a great job with very little intervention needed on our part."

Guy Whitmore, Audio Director, Microsoft Game Studios: Studio RX, added, "Where most sound design houses stop short, Omni follows through to the end. The fact that they have extensive experience with game audio integration and scripting makes them worth their weight in gold! With Omni, gone are the days of throwing audio over the fence to a developer; they work closely with developers to ensure a great sound design and audio mix. Plus, they simply create excellent sounds."

Building on their previous sound effects work for Guild Wars (, the best selling multiplayer action-RPG from developer ArenaNet, the upcoming stand alone expansion pack Guild Wars Factions will also feature original sound effects and cinematic audio post production provided by Omni. This is the second game from ArenaNet, which was founded by some of the key members of the creative teams behind the hit games Warcraft®, StarCraft® and Diablo®, and the creators of®. Guild Wars Factions will be available in stores worldwide on April 28, 2006.

About Omni Interactive Audio
Gods & Heroes: Rome Rising, Rise of Nations: Rise of Legends, Guild Wars Factions, Guild Wars, Halo 2, Men Of Valor, The Sims 2 and five versions of Need For Speed are just some of the games where you can hear the soundtrack work of Omni Interactive Audio. When major developers and publishers like ArenaNet, Electronic Arts, Microsoft, NCsoft and Vivendi-Universal are looking for creative sound design with impact, music that hits the mark, voice work that speaks to you, and a team that smoothly puts it all together and into the game, including a polished final mix, they have turned to Omni Interactive Audio. For more information on Omni Interactive Audio visit

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Omni Interactive Audio Press Contact:
Greg O'Connor-Read
Tel: 702-407-0935

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