Paris, France, October, 13th: Omegame announced today that Menus Master, their video game user interface (UI) authoring toolchain, will be available for game titles developed for Xbox 360 game and entertainment system from Microsoft.
Omegame Menus Master helps artists and programmers to dramatically reduce the time it takes to author any sophisticated game user interfaces: 2D and 3D front-ends, in-game UIs and heads-up displays (HUD). The game user interface can be fully authored by artists, without any need for a programmer's assistance. Programmers are only involved for the actual integration of the UI into the game, a child's play for any video game programmer.
"UI creation has always been a time-consuming task, that relies on both programming and artistic skills, and remains highly vulnerable to last minutes revisions" said Tracey Frankcom, program manager, Xbox Tools and Middleware. "We are pleased that Menus Master supports the Xbox 360, as it offers game developers a powerful and flexible tool that will help them create their user interfaces in a greatly reduced time".
Omegame Menus Master is a bundle of three products: Menus Master Studio, Menus Master Data Generator and Menus Master Development Kit. Menus Master Studio is dedicated to the artists; it allows the quick and easy creation of any kind of game UI through its user-friendly visual interface. Menus Master Data Generator is a processing module, batchable with the game production pipeline. Menus Master Development Kit is Menus Master's SDK, that allows the programmers to integrate the UI into the game.
Omegame Menus Master for Xbox 360 is now available to interested Xbox 360 developers. For more information or to set up an evaluation of Omegame Menus Master, please contact Omegame at firstname.lastname@example.org, or visit Omegame's website: www.omegame.com.