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Retro compilation released to major download services; 50% off to celebrate.

LOS ANGELES, U.S.A. – March 16 th 2011

Eurogamer’s Kristan Reed states; “Regardless of whether you've played these games before or not, trawling through the Oddbox is a rare pleasure. Such unfettered creativity has been sorely missed.”

This budget-priced compilation of award-winning classics is now available on IGN D2D, Amazon, Stardock, GamersGate and G.O.G. The Oddboxx is also available on Valve’s Steam service.

To celebrate the event, a 7-day-long 50% discounted price sale begins on each service, from today.

The Oddboxx has been updated with fan-requested features since its launch on Steam last year, all of which will be present today’s release. Those features are:

Munch’s Oddysee:

Additional achievements: A Bittersweet Reunion, Not Mine, Archers at Dawn, A Peaceful Death, Riding High, Zen, Wheelie Selfish, We’re freeeee, Demonic. Improved controls. Fixed all major bugs and issues, including control pad and sound device errors. Added launcher with multiple resolution and anti-aliasing support. Added dynamic shadowing. Added widescreen modes. Stranger’s Wrath: Fully customizable controls, including 3 rd party control pad support. Added Xbox 360 controller support. Added support for devices with more than 6 audio channels. Added launcher with multiple resolution and anti-aliasing support. Added widescreen modes. Stranger’s Wrath will receive ADDITIONAL enhancements later this year, to be taken from the forthcoming upgraded PSN version. This includes upgraded models, lighting, UI features and a few surprises still to come.

To get the first look at video footage of the upcoming PSN HD Remake of Stranger’s Wrath, make sure you check www.Oddworld.com in the run up to the GameCityNights event on April 28 th.


Spanning thirteen years of one-of-a-kind gaming experiences, this package aims to give fans old and new an affordable and convenient way to enjoy these games once again, with a few new additions and enhancements, to be announced in the run-up to its release date.

The games featured in the Oddboxx are as follows:

Oddworld: Abe’s Oddysee, 1997 – The first Oddworld Inhabitants release that introduced loveable Mudokon factory-slave Abe to the world. Abe, an exploited factory worker, discovers a dark secret about his missing co-workers and learns that he must overturn his greedy corporate captors, to save his enslaved brothers and himself. This platform puzzle game classic introduced the much-lauded gamespeak innovation and unparalleled CG quality visuals that helped it achieve an 85% metacritic rating.

Oddworld: Abe’s Exoddus, 1998 – The bonus sequel to Abe’s Oddysee that was not part of the Quintology, but gave Oddworld Inhabitants an opportunity to improve on the gameplay of Oddysee, while also adding depth to Abe’s tale within Oddworld. The critics agreed that OI had succeeded in its aims, evident by its 88% metacritic rating.

And released to PC platforms for the FIRST TIME…

Oddworld: Munch’s Oddysee, 2001 – The second game in the Oddworld Quintology was also the first Oddworld game in full 3D. Munch is one of last ‘Gabbits’; a race endangered by the activities of the nefarious Vykkers Laboratory. With the help of Abe, hero of the previous Exoddus and Oddysee games, Munch leads the quest save to his kind from extinction, in this mix of adventure, strategy, puzzle and platform gameplay. The game achieved a Metacritic average of 80%.

Oddworld: Stranger’s Wrath, 2005 – The fourth game from Oddworld Inhabitants, is also considered by many as one of the best Xbox games of all time. Stranger’s Wrath, tells the tale of a bounty hunter, who while catching criminals for moolah, is attempting to conceal a secret that if revealed, could endanger his life. The first full-on action title in the series, mixing 3 rd and 1 st person combat / shooter gameplay, the game was set in the Wild West of Oddworld, far from the industrial lands that housed Abe and Munch’s tales. The game adapted Oddworld’s unique Gamespeak feature, using it more as a soft hint system to give the game wide player accessibility without ‘dumbing the game down’. The game also debuted a ‘live ammo’ concept where the ammunition was made of living creatures, and had to be caught for the player to use. The game was globally very well-received, achieving a Metacritic of 88%.


Formed in 1994 by special effects and computer animation veterans Sherry McKenna and Lorne Lanning, Oddworld Inhabitants is dedicated to creating the next generation of interactive entertainment.

Beginning with its debut products, Oddworld: Abe’s Oddysee® and Oddworld: Abe’s Exoddus®, Oddworld mixed a potent brew of Hollywood artistry with rock solid gameplay to produce experiences rich in emotionality, empathy and entertainment value. Combined sales of the company’s first products are in excess of three million units and climbing. Both games have been a hit with established gamers and non-gamers alike: 18% of Europeans who purchased Abe’s Exoddus were women.

Through Abe’s Oddysee, Abe’s Exoddus, Munch’s Oddysee, Stranger’s Wrath and the games yet to follow, Oddworld is introducing a collection of characters set in a common universe, sharing the highest standards of creativity, quality and unforgettable personality. More than actors in a play, the inhabitants of Oddworld are A.L.I.V.E.: Aware Lifeforms In Virtual Entertainment® with their own physical needs, emotional quirks and unforgettable personalities.

Our mission is simple: for Oddworld’s Inhabitants to live in every home.


Oddworld: Stranger’s Wrath Awards         

2006 - Best of the Best Award – “Coups de coeur”      Xbox Mag France    

2006 - Best of IGN : Xbox – Most Innovative Design, Runner-up              

2006 - Gamespot - Best Graphics, Artistic, Finalist              

2006 - smh.com.au - Best 50 Games Ever                           

2005 - G4Phoria Awards - Best Cinematics and “Best Character” – Nominations

2005 - jeuxvideo - Must buy for Xmas list                  

Oddworld: Munch’s Oddysee Awards                 

2002 - Xbox IGN  - Nominee, Readers’ Choice, Best Xbox Story of 2001             

2002 - Xbox IGN  - Nominee, Readers’ Choice, Best Xbox Graphics of 2001

2002 - Xbox IGN - Nominee, Readers’ Choice, Best Xbox Sound of 2001

2002 - PLAY - No.1, Best Characters     

2002 - OXM - Xbox Elite Award for Excellence           

2002 - Edge UK - Best in Show Xbox Games, E3 2001                   

2002 - Electronic Gaming Monthly - Best Xbox Game -E3 2002 Review               

Oddworld: Abe’s Exoddus Awards

1999 - Electronic Gaming Monthly  - The EGM Slick 50 List, Nominee, Console Adventure Game of the Year            

1999 - E3 Best of Show - Winners List  

1998 - Game Informer, “Top 25 PSX Games Ever” List         

1998 - GameFan - E3 Top Ten Games             

1998 - GamePro - E3 Showstopper                 

Oddworld: Abe’s Oddysee Awards

1998 - Electronic Gaming Monthly - Best Voice Acting Award

1997 - World Animation Festival - Best Director CD ROM/Game Platform            

1997 - Multimedia Wire - Wire Award for Games                 

1997 - Video Game Approval - Parent’s Choice Foundation

1997 - Electronic Gaming Monthly - Silver Review Award

1997 - Escape UK - Console Game of the Month-Nov.


Journalists who wish to submit asset or game code requests for review, please email :



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