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Nintendo again bottom of Greenpeace report

Microsoft, Sony, Apple also scored in latest Guide to Greener Electronics

Nintendo has again been named as the least environmentally friendly electronics company, scoring a dismal 1.8 out of ten in a report by campaign group Greenpeace.

The company actually receives positive remarks for the DSi's low power AC adaptor which adheres to the Energy Star programme and disclosing details of carbon dioxide emissions and chemicals management.

However, Greenpeace pulled the company up on failing to disclose details of its commitment to reducing greenhouse gasses, no timeline to eliminate the use of PVC in its products and no details of e-waste policies.

Scoring marginally better was Microsoft with 2.9 out of ten, but again offering no commitment to phasing out PVC, and less clarity on the phase out of hazardous substances. Although it does not adhere to the Energy Star standard for games consoles, Greenpeace did highlight that the Xbox 360 S uses 50 per cent less energy than the original Xbox launched in 2005.

Apple was marked 4.9 out of ten, with praise from Greenpeace for a majority of PVC products and for lobbying the European Union for a ban on PVC. E-waste and clarity on the phase out of toxic chemicals were a negative.

Sony also scored well for products that are partially free of PVC, although Greenpeace said it would like to see this expanded to include more hardware devices. Awarding Sony a 5.1 out of ten, the report noted that 10 per cent of all plastics used in the 2008 financial year were recycled. 5 per cent of all PCs sold between January and March 2010 conform to the Energy Star standard.

Elsewhere in the report, Nokia was the highest scoring company with 7.5 out of ten and Sony Ericsson just behind with 6.9 out of ten. The full PDF can be downloaded here.

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Matt Martin

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Matt Martin joined GamesIndustry in 2006 and was made editor of the site in 2008. With over ten years experience in journalism, he has written for multiple trade, consumer, contract and business-to-business publications in the games, retail and technology sectors.

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