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NaturalMotion's Release Of Morpheme 1.2 Adds Wii Support

New Version of Powerful Animation Engine and Tool Now Authorized Under the 3rd Party Tools Program for Wii

SAN FRANCISCO, CA and OXFORD, U.K. - Oct. 11, 2007 - NaturalMotion Ltd., award-winning developers of the highly acclaimed euphoria and endorphin 3D animation technologies, today announced that morpheme 1.2, the latest version of its animation middleware, adds support for Nintendo's Wii TM console. morpheme is robust middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time. In addition to Wii, morpheme is also available on PlayStation ® 3, Xbox 360 TM and PC.

"Support for Nintendo's Wii console was a natural extension of the morpheme product offering," said Torsten Reil, CEO of NaturalMotion. "Wii is enjoying tremendous popularity, and we believe morpheme can help developers further expand on the new gaming experiences that the platform has opened up."

In addition to Wii support, morpheme 1.2 features a host of new functionality, including:


Enhanced run-time compression Enhanced SPU support for PlayStation ® 3


Collaborative network editing through referencing Reusable sub-networks Enhanced copy & paste functionality New flexible layout manager

About morpheme

morpheme consists of two components: morpheme:runtime and morpheme:connect. morpheme:runtime is a run-time engine optimized for PlayStation3 ® , Xbox 360 TM , Wii TM and PC, and ships with full source code. morpheme:connect is a powerful 3D authoring application that allows animators to graphically author blend trees and transition logic (based on Hierarchical Finite State Machines), modify and edit parameters through sliders and view the results in real-time. morpheme is designed as a flexible and open system and does not require the licensing of any other product. morpheme is also designed to seamlessly integrate with other middleware and DCC applications.


morpheme 1.2 is available now on Wii TM , Playstation ® 3, Xbox 360TM and PC. For more information, please contact Rhian Mulcrone at NaturalMotion at +44 (0) 1865 250 575 or via email at For additional information on NaturalMotion, euphoria, or endorphin, please visit

About NaturalMotion

NaturalMotion Ltd. is the first company to create 3D character animation software based on Dynamic Motion Synthesis (DMS), a technology that utilizes adaptive behaviors and artificial intelligence to simulate the human-nervous system. Based on Oxford University research on the control of body movements, NaturalMotion's euphoria synthesizes 3D character animation in real time on Playstation ® 3, Xbox 360 ® and PC, thus creating unique game moments and previously unachievable interactivity. NaturalMotion's other DMS product endorphin creates off-line animation an order of magnitude faster than traditional techniques, and is widely used in the film and games industries, with customers such as Sony, Giant Killer Robots, The Mill, Capcom, Namco and Konami. NaturalMotion's third product, morpheme, is the industry's first graphically authorable animation engine designed to give animators full control over the look of their animations in-game.

For further information please visit NaturalMotion's website, or join the 60,000 endorphin LE users at

® euphoria, endorphin, morpheme and Dynamic Motion Synthesis are registered trademarks of NaturalMotion Ltd.

Xbox, Xbox 360, and Xbox Live are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

Wii is a trademark of Nintendo.

All other brand names, product names, service marks or trademarks belong to their respective holders.

For more information, press only:

Wes Phillips / Chris Schmidt

Kohnke Communications (415) 777-4000 /

Reader contact:

Behaviour House, Hythe Bridge Street

Oxford OX1 2ET

United Kingdom

+44 (0) 1865 250 575

+44 (0) 1865 250 577 (Fax)

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