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NaturalMotion at CEDEC 2009

Simon Mack to tell us all about mixing character animation with physics.

SAN FRANCISCO and OXFORD - August 27, 2009

NaturalMotion, the animation technology and game development studio behind the euphoria engine, will be presenting a developer session entitled “Mixing Character Animation and Physics with morpheme” at CEDEC 2009 in Yokohama, Japan. Presented by NaturalMotion’s CTO Simon Mack, the session will look at how it is possible to combine runtime character animation with physical simulation to achieve a variety of useful effects.

NaturalMotion has secured a private meeting room and the services of a Japanese translator at CEDEC on Wednesday 2nd and Thursday 3rd September from 09:00 to 17:00. Interested companies are invited to arrange a private meeting for an in-depth presentation of NaturalMotion’s technology including the new morpheme v2.2 and the euphoria engine.

Game developers and publishers should contact NaturalMotion by email at sales@naturalmotion.com to arrange a meeting. Press inquiries should be sent to contact@naturalmotion.com.

NaturalMotion’s CEDEC 2009 Details

Session: Mixing Character Animation and Physics with morpheme

Time: 14:55 - 15:55, 1st September 2009

Location: CEDEC 2009, PACIFICO Yokohama Complex, Yokohama

About NaturalMotion

NaturalMotion Ltd. is a leading entertainment software company with offices in Oxford (England) and San Francisco (California). The company produces the widely-adopted animation technologies euphoria, morpheme and endorphin, used across the game and movie industries by companies such as Rockstar Games, LucasArts, Disney, Bioware and many others. Backbreaker, the company’s first in-house game is currently in production.

For further information, please visit www.naturalmotion.com.

Rob Donald, PR & Marketing Mananger, NaturalMotion

+44 (0)1865 250 575

Chris Heintz, TriplePoint



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