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MotoGP: Ultimate Racing Technology 3 To Launch In Summer 2005 With A Groundbreaking Multiplayer Feature!

Woking, Surrey UK, 17 May 2005 - Due to ship in Summer 2005, THQ's eagerly awaited MotoGP: Ultimate Racing Technology 3 is steering towards success thanks to a unique innovation that will revolutionise multiplayer gaming. Described as 'embedded gameplay', this powerful feature blurs the line between offline and online action, making it quicker and easier than ever for speed demons to challenge each other.

While other racing games offer players the stark choice between racing against either the Artificial Intelligence (AI) or human drivers over a multiplayer network, MotoGP: Ultimate Racing Technology 3 offers something uniquely different. When a player sets-up a race against the AI, the game will automatically check for a similar multiplayer race about to start. If such a race is detected - and the competing drivers are of a similar skill - the player is given the option to jump into the multiplayer race with just one click of a button. This innovative option encourages and promotes online play, even to those who normally shy away from it. As a result, MotoGP: Ultimate Racing Technology 3 is perfectly placed to become a phenomenal multiplayer hit bringing new players to on-line gaming.

"MotoGP: Ultimate Racing Technology 3 is an amazing, adrenaline-charged racer that leaves every other game trailing in its slipstream with the way it handles multiplayer gaming" stated THQ's Senior Vice President of European Publishing, Ian Curran. "Working closely with developer Climax, we have created an amazing feature that allows gamers to switch seamlessly between single and multiplayer action. This will draw even more fans to this already hugely successful racing series."

"MotoGP: Ultimate Racing Technology 3 will change the face of multiplayer gaming," explained Climax's President, Tony Beckwith. "Never before have gamers been able to jump in and out of the multiplayer arena with such ease and we're confident it will strengthen the game's appeal to a much wider audience. Race fans, even those previously intimidated by the complex processes of playing online, will be able to race against similarly-skilled drivers without having to do anything more than click a single button. It's that easy!"

Contacts

Greg Jones

T: 01483 227 322

F: 01483 770 727

E: gjones@thq.com

About Climax

Founded in 1988 by Karl Jeffery, Climax Group Inc. has grown to become the world's leading independent video game developer. At the cutting edge of the games industry, Climax develops technologically advanced and critically acclaimed interactive games software for all major console platforms. The company works with major worldwide publishers such as Microsoft, SCEA, Buena Vista Games and THQ to create such hit titles as ATV Offroad Fury 3, Sudeki and the MotoGP series on Xbox and PC. Climax is headquartered in Los Angeles. Additional information on Climax is available at www.climaxgroup.com.

About THQ

THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located in the United States, United Kingdom, France, Germany, Spain, Korea and Australia. More information about THQ and its products may be found at www.thq.com and . THQ, THQ Wireless and their respective logos are trademarks and/or registered trademarks of THQ Inc.

This press release may contain "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as "THQ"), and are based upon management's beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward looking statements, including, but not limited to economic, competitive and technological factors affecting the operations, markets, products, and pricing of THQ. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers should carefully review the risk factors and the information that could materially affect THQ's financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its and Quarterly Reports on Form 10-Q and Annual Report on Form 10-K for the fiscal period ended March 31, 2004, and particularly the discussion of risk factors that may affect results of operations set forth therein.Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.

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