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Mog Library

Version control system for art assets providing an alternative to "overly complicated programmer-centric solutions".

Pleasant Grove, Utah – October 9, 2008 – Mogware Inc. is announcing the release of ‘Mog Library’, a greatly simplified version control solution that focuses on artist’s needs when storing large quantities of digital assets.

“For years, ‘Mog Library’ has been an integral part of our game pipeline and automation toolset. Because the Library’s popularity and feature set has grown, we have finally decided to introduce it as a separate stand-alone application,” said John Renstrom, President of Mogware Inc. “Artists now have another choice for version control instead of trying to use overly complicated programmer-centric solutions for managing their binary files.”

‘Mog Library’ will be sold for $99.95 per seat representing a significant savings over other products currently on the market. With its simplified interface and first-run install wizard, artists should find the product to be a refreshing alternative to other solutions used in the past.

“Modern games are 95% content and 5% code; with that kind of ratio it is a shame that artists are forced to use programmer-centric hand-me-downs to improve their efficiency,” said Kier Knowlton of Mogware. "The industry is demanding powerful, cost-effective middleware solutions."

About Mog Library:

For years, ‘Mog Library’ has been an imbedded component of ‘Mog Complete’, Mogware’s game data pipeline and workflow automation toolset. Because of the Library’s growing popularity, Mogware has decided to introduce ‘Mog Library’ as a separate stand-alone product enabling art houses to enjoy the library’s feature set without the requirement of purchasing the entire ‘Mog Complete’ solution. Artists familiar with the Library have come to appreciate its simplified interface and real-time lock tracking features that can be imbedded into external editors and tools. The Library comes with an easy out-of-the-box installer and first-run wizard that will help less technical artists to be up and running in a matter of minutes without overly complex server-side setups.

About Mogware:

Founded in 2005 by game industry veterans, Mogware has years of real-world experience creating solutions for today’s complex data management and workflow automation needs. With a comprehensive suite of professional products, Mogware combines a variety of philosophies in a unique way solving many of the age-old problems of the past.

‘Mog Complete’, a team-centric automated asset pipeline released in 2006, encompasses everything a studio needs for large team development. The automated pipeline greatly simplifies the complexities of multi-platform development with powerful custom asset processing and lateral asset sharing. Mundane repetitive workflow can be fully automated down to simple one-click events making it easier and safer for the less technical team members.

FileHamster, a real-time personal revision control tool released in 2007, has grown world-wide and now enjoys a user base in more than 140 countries. Originally built for content creators, FileHamster has also been adopted by numerous other industries that commonly work with electronic documents or files.

MoxBox, a powerful multi-threaded flowchart-style data processing chain released in 2008, allows a 300,000 poly character to be reprocessed, decimated, UV remapped, texture reduced, skeleton re-rigged and finally deposited directly into an online virtual world or other target platform in a matter of moments.

Mogware’s products help studios free themselves from having to divert internal resources to develop their own internal proprietary tools that often end up becoming a significant distraction from their project’s primary focus. Mogware’s products continue to be adopted by companies throughout the industry including some of the most well respected studios.

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