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Microsoft prepares new wave of Live features

A package of new features, codenamed "Tsunami", is set be rolled out on the Xbox Live service in the coming months, with functionality discussed since E3 last year such as voicemail and clan features finally set to arrive.

A package of new features, codenamed "Tsunami", is to be rolled out on the Xbox Live service in the coming months, with functionality discussed since E3 last year such as voicemail and clan features finally set to arrive.

According to the contents of a "readme" file for the Xbox Development Kit (XDK), the new features in Tsunami will include voicemail, clan features, integration with the popular MSN Messenger service and user mod storage systems.

Although Live already lets you chat to somebody via headset while outside a game, the new "3.0" features will apparently allow you to leave up to 15 seconds' voicemail when sending or accepting game invitations and friends requests, and also contact gamers sitting at their PCs thanks to integrated MSN Messenger functions.

The Tsunami features will also improve matters for players who wish to play in organised clans. A new structured clan system will allow players within a team to keep stats, challenge rivals, and migrate the arrangement to other games as and when they arrive thanks to something called Family Title ID. For example, if EA adopts this when it eventually starts supporting Xbox Live, then you might be able to dive into any number of EA Sports titles with the same team set-up.

Another addition sure to come in handy is Title-Managed Online Storage (these development names don't really do the features justice), which is an online storage system that lets users share their custom content, like logos, team sheets, maps, characters etc., and see it organised by title for other folks to download. TMOS also seems to include 32KB of private space for each user to store settings info and things like that.

Finally, Tsunami should introduce a proper competition structure, allowing developers to implement in-game prize tournaments more easily and then either administer them from a position of unassailable power - or hand off the task to the game's burgeoning community.

We'll no doubt hear more about these Live features in the near future, and we'd imagine that, given the success of the more-than-750,000-user-strong online service, Microsoft has even more treats like this lined up for the rest of the year. For the moment, however, there's no fanfare or whopping great press release - just a lot of promise.

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Tom Bramwell avatar

Tom Bramwell

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Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.