Game Developer Conference, San Francisco, CA. March 9th. Meqon Research AB, creators of advanced physics middleware systems for the videogames market, is gearing up for the future, with new funding, new staff and a new license to develop their Meqon Game Dynamics system for the next generation Xbox® platform.
The company today announced it has completed a new round of funding, which has been raised specifically to allow Meqon to develop its game dynamics system for future videogames consoles.
The company has also strengthened its management team, with the appointment of a new Vice President of Sales & Marketing. Thomas Ahlström is a veteran of the videogames industry, with over 10 years experience in game design, production and management.
Meqon is already hard at work creating a new version of Meqon Game Dynamics for the next generation Xbox platform. The company has been awarded a license to create a dedicated version of the system to allow game developers creating new titles, to incorporate the most advanced game dynamics possible, including complete support for character physics, vehicle handling, fluid dynamics and full object interaction.
Meqon has already signed a number of high profile companies, including 3D Realms, creators of the much anticipated Duke Nukem Forever title. The company will also be announcing a number of new clients in the very near future.
Jonas Lindqvist, the Chief Executive Officer of Meqon, said, "We are delighted to be announcing a number of very significant new steps for our company at GDC 2005. The videogames industry is at a very exciting point. Games are reaching more people than ever before and the audience is becoming increasingly demanding in its expectations. The next generation of games consoles promises to blur the boundaries between gaming and movies. However to create truly interactive environments which act and 'feel' right, promises to be a major challenge. Meqon intends to be at the forefront of the new generation helping game developers create new experiences within games which act, feel and play better than ever before."
Tracey Frankcom, Program Manager, Xbox Tools & Middleware, agrees, "As the power of games hardware increases, the complexity of games must keep pace. Providing developers with tools that take advantage of the multi-core architecture of the next-generation Xbox platform to facilitate the creation of ever more sophisticated environments and interactions will breathe life into the high-definition gaming experience. This will be crucial to the next generation of games titles. We are pleased to have Meqon's Game Dynamics software in development for the next generation Xbox platform."
Meqon was founded in 2002 and has its headquarters in Norrköping, Sweden. The company develops physics middleware for the computer game industry and has in its short existence enhanced both games and industrial products with its simulation products. More information available at http://www.meqon.com
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