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Menus Master

Licensed by Fahrenheit to do the menus in Heavy Rain.

Paris, France – October 30th, 2008: Omegame today announced that Quantic Dream, the developer behind the critically acclaimed Fahrenheit (aka Indigo Prophecy in North America) and Omikron The Nomad Soul, have licensed Menus Master, the complete User Interface toolchain, for its upcoming exclusive Playstation 3 title Heavy Rain TM .

“Heavy RainTM will be a very unique entertainment experience, explains Guillaume de Fondaumière, Co-CEO of Quantic Dream and Executive Producer of Heavy RainTM. We want to immerse audiences emotionally in the story, make them care for the characters and what happens to them. The user interface, which is the link between the game and the player, is therefore very important. We benchmarked different technologies available on the market, and finally selected Menus Master as it was the only solution providing both great artistic possibilities and easy integration within our in-house engine and tools”.

Menus Master helps artists and programmers dramatically reduce the time it takes to author any sophisticated game user interfaces: 2D and 3D front-ends, in-game UIs and heads-up displays (HUD). The game user interface can be fully authored by artists, without any need for a programmer’s assistance.

“We are very proud Quantic Dream decided to use Menus Master. The team strives for excellence in all production areas and it is an honor for us to be associated with Heavy RainTM, one of the most highly anticipated titles worldwide, said Sebastien Kohn, Sales & Marketing Director for Omegame”.

For more information or to set up an evaluation of Omegame Menus Master, please contact Omegame at , or visit Omegame’s website:

About Omegame

Omegame develops and licenses Menus Master, a complete user interface (UI) authoring toolchain. Menus Master helps designer and engineers to dramatically reduce the time it takes to author any sophisticated user interface, including 2D and 3D front-ends, in-game UIs and heads-up displays (HUD), using any kind of multimedia resources, including 2D bitmaps or vector graphics, 3D objects, videos, sounds, etc. To learn more, please visit

About Quantic Dream

Quantic Dream was founded in 1997 in Paris, France. Since its creation, the studio has gained international recognition for its contribution to interactive narration and its fresh thinking on emotion in games. We are also considered one of the leading motion capture studios, in particular for the creation of real-time 3D virtual Actors performing with stunning realism. Over the past eleven years we have developed proprietary technologies, including some very advanced tools and a unique approach to the production pipeline. More information about Quantic Dream at


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