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Memento Mori

Art theft point-and-click adventure on its way to the shops ahead of tomorrow's release.

Brighton/London/Paris - 11th February 2010 - Lace Mamba Global are happy to announce that gripping point and click adventure Memento Mori has now shipped to retail ready for tomorrow's release.

The game boasts fiendish puzzles and a strong storyline with multiple endings for added replay value.

Max, a French ex-art counterfeiter, is forced to team up with Russian policewoman Lara to investigate an art robbery from Saint Petersburg’s famous Eremitage Museum – a journey that will take the pair across the length and breadth of Europe.

What begins as a simple theft soon escalates into something more sinister as the two investigators discover a possible connection to the mysterious secret order of Ikuinen Nukkuja, or ‘The Eternal Sleeper’.


Throughout the game are a number of key scenes, disguised as puzzles or dialogue sequences, that affect the outcome of the game and set players on the path to one of six endings.

These scenes will often depend on previous decisions made and even tie into the characters themselves.

For example, Lara will be forced to question her integrity as a policewoman when faced with moral dilemmas that could help or hinder the investigation.

Mamba Games is confident that Memento Mori has everything it needs to be a hit with adventure fans, from the twisting storyline to the attractive price point.

“The feedback we have received from the public has been great so we are looking for retail to support the product as much as possible, both online and in stores,” says Head of UK sales Glenn Hayes.

“As the demand for the product has been high, we are looking for a good sell through. The storyline is fantastic and this, along with the visuals, makes it a little different from the typical adventure products within the retail market.”

Memento Mori will be available from all good retailers with a RRP of £19.99.



-3rd-person Point & Click Adventure

-Two playable characters (Max and Lara)

-Mystery-thriller story about a secret order,

art thefts and the Angel of Death

-Six different endings

-Rendered cut scenes

-3D Environment and inventory

-Dynamic camera

About Lace Mamba Global.

Jason Codd on the recent formation of the label:

“The formation of Lace Mamba Global is a massive step for Mamba Games and we are delighted that this will give us the next step needed to move into next generation and become a real player. Lace Group are the largest DVD distributor in the UK and they have masses of experience and a terrific team, this merger can only be positive and we have been impressed by the visions they have for the video games market. Bringing together the 2 teams to create a large organization will allow us to fulfil our ambitions and we are already planning our PS3 and X360 development strategy for 2011. We will still be independent and look to work with studios of all sizes but of course with the financial investment, we now have substantial budgets to work with and we will be carefully selecting the products that we feel will work in our schedule".

The two companies bring a wealth of knowledge and experience to the table.

Mamba Games was set up by Robert Neilson in 2008 and since then the team and the catalogue has grown substantially. However as reliable and cost effective production, sales and distribution is key for any company and more so for an independent publisher in the current climate Mamba have now joined forces with Lace.

Lace Group, headed by Adam Lacey has a fully established production and sales team based in the UK that work closely alongside their sales partner Sony DADC so that Lace are able to ensure a smooth process from delivery of assets through to retail.

With every aspect now in house LMG are focused at establishing themselves as a serious competitor in the games market- globally.

Adam Lacey of Lace International explains why he thinks the formula will work,

"we are independent, focused and very experienced in the market place. Mamba brings a huge amount of ambition and expertise to the table with an established network of global customers and sales and distribution agreements in place. We intend to really shake up the games market and become a very creative and dynamic force in the games business over the coming months and years".




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