iPhone version of Torque engine hits version 1.1.
For Immediate Release
GarageGames, the leading technology provider for independent game developers, has released an update to their 2D game engine for the iPhone. This update includes texture compression using iPhone native PowerVR libraries, and optimizations yeilding up to 300% increases in performance.
"When we first announced announced the availability of iTorque, we were absolutely flooded with inquiries," said Brett Seyler, Garagegames' VP of Business Development. "Today, there are still only rare opportunities for developers to work with commercial quality technology for the iPhone--our tech continues to improve daily, and we're really seeing the door open for richer, more sophisticated games in the App Store."
GarageGames has also provided that they've now licensed iTGB to more than 100 companies. The 1.1 release is available now on GarageGames website. For more information, check out iTGB on GarageGames.com.
GarageGames is located in Eugene, Oregon and on the web at www.garagegames.com. As the makers of Torque Game Builder, Torque Game Engine, Torque Game Engine Advanced and Torque X, they have been providing game development tools and technology at an affordable price since 2000. The Torque Technologies line of game engines have been licensed by Vivendi, NC Soft, Electronic Arts, Ubisoft and hundreds of educational institutions around the world. Torque has also been used to develop hits like Marble Blast Ultra, Fallen Empire: Legions, Penny Arcade Adventures and hundreds of other titles on Windows, Mac, Linux, Nintendo Wii, Xbox 360, iPhone and GarageGames' own InstantAction web-based gaming service.