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Interactive Data Visualization Joins The Unreal(R) Engine 3 Integrated Partners Program

SpeedTree® integration with Unreal Engine 3 available now

COLUMBIA, SC - October 5, 2006 - Interactive Data Visualization, Inc., (IDV) is today proud to announce that they've joined Epic Games' Integrated Partners Program for Unreal® Engine 3. SpeedTree® has been fully integrated into Unreal Engine 3 and is now available for licensing directly from IDV.

Epic Games has established the Integrated Partners Program (IPP) for the purposes of having a formal business relationship with selected companies making cross-platform technologies which integrate with, and are complementary to, Unreal® Engine 3. Under the IPP program Epic provides continuous Unreal Engine 3 source code access and full technical support to IPP members. Companies who join the IPP agree to provide a high level of technical support for UE3 licensees through Epic's established support channels, keep their implementations up-to-date with the latest UE3 versions, and work with Epic on potential promotional and co-marketing efforts. The IPP program will make it easier for Unreal Engine 3 licensees to incorporate 3rd party middleware solutions from IPP vendors into their games.

"IDV's technology relationship with Epic began several years ago and has put SpeedTree in the hands of a large community of outstanding game developers," said IDV President Michael Sechrest. "Formalizing the partnership is an obvious next step and lets our customers know how committed we are to working with Unreal Engine 3."

"SpeedTree is a very popular option for outdoor gaming across the range of genres and platforms," said Mark Rein, Vice President, Epic Games, Inc. "We're pleased that our customers can now license this technology and be confident that it has been fully integrated with Unreal Engine 3, and that there are dedicated support resources at IDV to help them maximize its impact within the UE3 environment."

About Unreal Engine 3

The award-winning Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. Unreal Engine 3 is expected to maintain those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's new toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained at

At E3 2006 due to the enormous success of Bioshock, Mass Effect and Gears of War, Unreal Engine 3 games scooped overall 'Best in Show' Awards from Gamespy, Gamespot, Voodoo Extreme. These games and the others also scooped the top awards, and most runner up places in each of their individual genre categories given by these panels and also those given by IGN, 1Up and GameTrailers. Unreal Engine 3 also is the winner of the 'Best Game Engine' award in both the 2005 and 2006 Game Developer 'Frontline Awards'.

About SpeedTreeRT

SpeedTreeRT, winner of the 2005 Front Line Award for middleware, delivers highly realistic trees and plants, with adjustable wind effects, user-configurable and seamless LOD transitions, and an included library of more than 1,000 tree, plant and marine models representing 200 species. SpeedTreeRT includes SpeedTreeCAD, a Windows application used to create and edit animated trees in real-time. More information is available at

About Interactive Data Visualization

Interactive Data Visualization, Inc. (IDV), develops software products with a focus on real-time three dimensional applications for the game development, visual simulation, engineering visualization, and animation industries. IDV, a privately held corporation, was founded in 1999 in Columbia, South Carolina. For more information about IDV, visit

About Epic Games

Epic Games Inc., based in Raleigh, NC and established in 1991, is a developer of cutting-edge computer and video games. The company is best known as the creator of hit PC 3D action games Unreal and Unreal Tournament, both award-winning blockbuster hits having each sold more than one million copies. Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including, 2002 Console Game of the Year winner, Tom Clancy's Splinter Cell from Ubi Soft; PC Gamer's 2000 Game of the Year, Deus Ex from Ion Storm/Eidos; America's Army: Special Forces , from the United States Army, and Harry Potter and the Sorcerer's Stone (PC) from Electronic Arts. Additional information can be obtained through Epic's Web site at


Contact(s): Kevin Meredith

Interactive Data Visualization, Inc

(803) 356-1999, ext. 10

Nicola Kirby

Little Brown Dog for Epic Games

+44 (1372) 818 776

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