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Heavenly Sword™ Emotionally Engages PS3 Audience

Havok Complete™ injects new standards of interactivity and realism

Dublin 25th September 2007: Heavenly Sword, the groundbreaking emotionally engaging next generation title from Sony Computer Entertainment Europe (SCEE) and Ninja Theory, has hit the shelves with the assistance of Havok, the premier provider of interactive software and services to digital creators in the games and movie industries. Heavenly Sword is released exclusively for Sony Computer Entertainment's PLAYSTATION®3.

Heavenly Sword, a beautiful martial arts drama, combines the best of video games and blockbuster movies allowing for an incredible gaming experience with amazing cinematic visuals. The doomed heroine, Nariko, has to take up the Heavenly Sword to save her people from the evil King Bohan. The game offers an original free style combat system, combining a range of options with one on one fighting, opposing battle squads and coming face to face with thousands of soldiers, while the Heavenly Sword can transform between three stances, speed, power and range offering different types of game play.

The game was developed using Havok Complete, a combination of Havok's next generation game physics SDK (Havok Physics) and the full featured, integrated animation system (Havok Animation). These systems allow players to sweep debris against opponents, kick over tables to cut off an oncoming surge of enemies and throw opponents into objects within the game such as scenery or other enemies. In total, the player experiences large scale destruction of enemies and environments.

"Havok Complete allowed us to enhance game-play in Heavenly Sword by enabling us to create characters that responded to a complex physical world, with a rich set of physical interactions. The characters respond in a convincing way to physical forces they experience, such as getting back up in a realistic manner when they have fallen down or negotiating obstacles they encounter." said Mike Ball, Co-Founder and Chief Technology Ninja at Ninja Theory.

"Additionally we were extremely happy with the ability of Havok Complete to fully utilize the spectrum of available processing power on the PLAYSTATION®3 CELL processor. As developers, it truly enabled us to create the level of destruction you would expect from a next-generation martial arts epic, especially in scenes with high character count."

"Heavenly Sword is a fantastic game on a number of fronts. An emotionally rendering storyline, a beautiful heroine, a wide range of villains, epic scale destruction, in a beautiful environment, with the realism of Hollywood visuals offers the player an incredible gaming experience, especially on PLAYSTATION®3." said David O'Meara, CEO of Havok. "This game is a great example of how a talented development team can use cutting edge physics and animation technology to bring games to a whole new level and leverage the power of Havok's PLAYSTATION®3 optimizations. We are very proud to be involved in the latest evolution of this next generation console game."

Ends.

For further information contact:

Suzanne O'Brien

Suzanne.obrien@havok.com

Tel: +353 1 472 4300

About Havok:

Havok, an Intel company, founded in Dublin, Ireland in 1998, is the premier provider of interactive software and services for digital media creators in the games and movie industries. With world leading expertise in physics, animation and tools, Havok's business is to turn our customers' creative aspirations into technical realities. Havok's modular suite of tools gives power to the creator, making sure that our clients can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with creating today's leading video games and movies.

Havok works in partnership with the world's best known game developers - including Sony, Nintendo, Microsoft, EA, Ubisoft and Activision. Havok's cross-platform, professionally supported technology is available for the PlayStation®2, PLAYSTATION®3, PSP, Xbox, Xbox360, Wii, GameCube, and the PC. Havok's combination of superior technology and dedication to delivering for our customers every time has led to our technology being used in more than 150 of the world's best known game titles, including Halo 2, Halo 3, Motorstorm, Stranglehold, Crackdown, Age of Empires III and Cars.

Havok products have been used to drive special effects in movies such as Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory.

Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo.

About Ninja Theory:

Ninja Theory was formed in Cambridge England, in November of 2004, by Nina Kristensen (Chief Development Ninja), Mike Ball (Chief Technology Ninja), Tameem Antoniadis (Chief Design Ninja) and Non-Executive Ninja, Jez San OBE.

Ninja Theory was formerly known as Just Add Monsters Ltd and was the team behind Kung Fu Chaos. Ninja Theory believes in the potential of next-generation gaming to elevate games into a true artistic entertainment medium to rival film, theatre and literature. As such Ninja Theory were one of the first game development studios in the world to focus exclusively on next generation gaming and is currently developing Heavenly Sword for PLAYSTATION®3, under an exclusive agreement with Sony Computer Entertainment Inc.

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