If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Havok Launches Integrated Middleware Solution At 2005 Game Developer Conference

Havok Complete 3 Expands Next-Generation Game-Play Capabilities, Enabling Dynamically Responsive Game Characters

San Francisco, CA - February 22, 2005 - Havok, a leading developer of middleware for the video game industry, today announced that it will be revealing Havok Complete 3, its integrated middleware solution at an exclusive launch event during the 2005 Game Developer Conference (GDC 2005). Havok Complete 3 features the latest release of Havok's flagship product, Havok Physics 3, combined with Havok's newest product, Havok Animation 3.

Together, Havok Physics and Havok Animation represent a powerful and flexible game-play solution that can be integrated within a broad range of game architectures and pipelines. Havok Complete 3 is fully optimized for current generation game platforms but has been designed to meet the needs of game developers working on next generation game platforms.

  • Havok Physics 3 - Extends Havok Physics, critically acclaimed for its recent use many of the industry's top selling video games including Bungie's Halo 2 and Valve's Half-Life 2. Havok Physics 3 introduces Continuous Physics, an innovation that dramatically reduces game production time by eliminating "bullet-through-paper" problems that stem from high-velocity game objects.
  • Havok Animation 3 - Provides a rich set of general purpose run-time animation capabilities, including animation compression / decompression, blending, inverse-kinematics, and tight integration with Havok Physics 3. Havok Animation includes an integrated export, filtering, and preview tool chain that operates seamlessly with commercial modeling and animation tools.
  • Havok Complete 3 - Combines the power of Havok Physics and Havok Animation to enable next-generation game-play by blending physical, key-frame, and procedural animations simultaneously in the game to provide state of the art dynamic character performances.

The conference will be held in San Francisco at the Moscone West Convention Center from March 7 -11, 2005. Members of the media are invited to an exclusive launch event on March 8th. For more information, or to request a demonstration, please contact Olivia Pirovano at 212-850-5679 or opirovano@fd-us.com.

About Havok

Founded in 1998, Havok is the gaming industry's leading physics middleware provider and one of the industry's best kept technical secrets. Havok's technology is used by over 70 of the world's leading game developers to enhance realism and improve game play.

Using Havok, game developers can build game worlds which allow players to enter a dynamic, living and breathing universe where characters interact with each other in a completely natural and unscripted way. The Havok team has one focus - to build game specific solutions that help game developers achieve their creative goals, while reducing the overall cost and risk associated with building today's leading games. That focus has made Havok the leading independent provider of middleware physics to the games industry.

About the Author

GamesIndustry International avatar

GamesIndustry International

Contributor

GamesIndustry International is the world's leading games industry website, incorporating GamesIndustry.biz and IndustryGamers.com.

More News

Latest Articles