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Havok Behavior Tool

Character-building system available for download.

For Immediate Release

Montreal International Game Summit -- MONTREAL, Canada (November 18, 2008) - Havok, the premier provider of interactive software and services to digital creators in the games and movies industries, today from the Montreal International Game Summit announced that the company will offer unprecedented access to its acclaimed Havok Behavior Tool for designers and animators of 3D video and PC game characters.

Starting tomorrow, professional game developers, educational institutions, and enthusiasts alike can download and use the Havok Behavior Tool from, to build and simulate game-ready interactive characters in a 3D game level.

The Havok Behavior Tool, along with the Havok Content Tools which are also available for download, are key components of Havok’s larger suite of cross-platform middleware products which include Havok Physics, Havok Animation, Havok Cloth, Havok Destruction, and Havok Behavior.

The Havok Behavior Tool dramatically accelerates the creative process of building interactive game characters by giving designers and artists unprecedented power and utility in a single tool that is built specifically for interactive game character design. Game developers can take advantage of built-in state-of-the-art physics and animation technologies within the Havok Behavior Tool to sense and react to objects, terrain, and other characters around them.

“This kind of creative access was previously limited to programming and proprietary in-house tool sets,” says Jeff Yates, VP Product Management of Havok. “With the Havok Behavior Tool, we wanted to enable an entirely new generation of interactive content creators who can bridge the gap between static 3D assets and game code. Making the Havok Behavior Tool broadly available is a vital first step in empowering this new age of interactive authoring talent.”

Using Havok’s downloadable tools, game designers and artists can see their 3D characters and animations which have been created in Autodesk’s 3ds Max, Maya, and XSI, come to life in a dynamic world that they can play in, and build upon to prototype new game concepts and character mechanics.

Once authored, behaviors and character content created within the Havok tools can be used directly within a game that has licensed Havok’s Physics, Animation, and Behavior middleware technology for commercial use.

An overview of the Havok Behavior Tool will be presented at the Montreal International Game Summit, Wednesday, November 19th at a session entitled “Accelerating Creativity: Building Environmentally Aware Character Behaviors with the Havok Behavior Tool.”

For more information on full commercial licensing of Havok products on a broad range of game platforms, please visit

About Havok

Havok, an Intel company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries.

Havok works in partnership with the world’s best known game developers, including: Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios. Havok’s cross-platform, professionally supported technology is available for the Xbox360™, PLAYSTATION®3, PlayStation®2, PSP™, Wii™, and the PC. Havok’s combination of superior technology and dedication to delivering for its customers has led to the company’s technology being used in more than 150 of the world’s best known game titles, including: BioShock, Halo 3, MotorStorm, Stranglehold, Crackdown and Age of Empires III.

Havok products have been used to drive special effects in movies such as Harry Potter and The Order of The Phoenix, 10,000 BC, Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory.

Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo. For more information on Havok, visit

Media inquiries please contact:

Double Forte for Havok

Michelle Curran; Susan Kramer

415/848-8120; 415/848-8113;

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