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Project management tool picked by Black Lantern Studios.

Uppsala, Sweden, October 30, 2008 – Hansoft, the leading vendor of tools for project management and QA in the game development industry today announced that Black Lantern Studios have successfully implemented the solution across its team.

Hansoft is a used by a rapidly increasing number of development teams in Australia, Asia, Europe and North America for collaborative scheduling, task tracking, instant communication, Agile, QA / bug tracking, resource usage, portfolio and document management.

“Hansoft have market leading performance through our unique technology and we have designed the tool on principles of team empowerment, increased communication, transparency, and collaboration. Black Lantern Studios are committed to its team, processes and technology and using Hansoft will further help them bring great games to the market in short time,” says Patric Palm, CEO at Hansoft.

Philip Cohen, Senior Producer at Black Lantern Studios, Inc., commented: “When I first heard I would be using Hansoft to track my projects, I was very resistant to the thought of giving up my previous tracking methods to learn an entirely new program. After just a single day of using it, I’m not sure how I ever tracked projects effectively without it.

The interface is so easy to use that I never felt stumped. Within a single day, I had multiple short and long term projects implemented with complete tasks tracking per employee, including automatic report generation and milestone tracking based on task completion. By mid-day, I was able to evaluate the balance of all my projects and employee resources across my entire business, and was using the powerful communication features to write notes, attach documents, and share images on a per-task basis; all of this without reading a single instruction or watching any of the tutorial videos Hansoft makes available via their website.

Hansoft’s ease of use and common sense approach to interface and project scaling makes it an invaluable tool for any game developer or publisher, regardless of the number or size of projects being tracked. The pricing is so reasonable that it pays for itself in the amount of time saved through the solid tracking and communication it provides to each team member.”


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