Guitar Hero World Tour
Details of the "star-studded" telly ads.
FOR IMMEDIATE RELEASE
SANTA MONICA, Calif. – Oct. 24, 2008 – Activision Publishing, Inc.’s (Nasdaq: ATVI) Guitar Hero® is putting famous fans front and center in its television ads for the October 26 release of Guitar Hero® World Tour, the latest installment in the #1 best-selling video game franchise of 2007. Paying tribute to the famous lip- and guitar-syncing scene that appeared in the popular film “Risky Business,” each ad will highlight different celebrities jamming on instruments from Guitar Hero World Tour to the song “Old Time Rock and Roll,” performed by Bob Seger.
The first commercial, which debuts today, features Kobe Bryant rocking the mic, Alex Rodriguez and Michael Phelps dancing while ripping it up on the exhilarating new guitars, and Tony Hawk sliding in on a skateboard to play the drums. The new commercials are an extension of the “Risky Business”-inspired Guitar Hero ads starring American Idol season seven-winner David Cook and runner-up David Archuletta that aired during the American Idol season finale on May 21, 2008. Brett Ratner (Brett Ratner Brands), who directed the American Idol contestants in the earlier Guitar Hero spots, is back on board to inspire others to unleash their inner rock star. The commercials were produced by advertising agency DDB and H.S.I. Productions.
“With the first ‘Risky Business’ ads we wanted to excite fans by combining two pop culture sensations to create something even bigger,” said Brett Ratner. “Those commercials were such a hit with Guitar Hero fans we decided to give them the same iconic ‘living room rock star’ moment they love, but as experienced with the new full band version of the game and with an entirely new cast of characters.”
“Guitar Hero is loved by people of all ages and it has truly become a part of pop culture,” said Robert Kotick, CEO of Activision Blizzard. “To appeal to the multi-generational Guitar Hero fans out there we tapped a wide range of athletes, actors and even supermodels to unleash their inner rock stars and live out their rock and roll fantasies. This is only the first start-studded Guitar Hero World Tour commercial with many more to come. Just wait and see what we have up our sleeves”
Beginning October 26, a new generation of guitarists, drummers and fearless front men will come together to rock with Guitar Hero World Tour, which transforms music gaming by expanding Guitar Hero’s signature guitar gameplay into a cooperative band experience. The game features a slick newly redesigned guitar controller, drum kit controller and a microphone, as well as an innovative Music Studio music creator that lets players compose, record, edit and share their own rock ‘n’ roll anthems.
Additionally, Guitar Hero World Tour offers the most expansive set list and is sure to have something for everyone. Fans of all ages can strum, drum and sing their way through more than 85 master recordings including favorites by Jimi Hendrix, The Doors, Van Halen, Metallica, Ozzy Osbourne, Linkin Park, Michael Jackson and more.
Guitar Hero World Tour is being developed by Neversoft Entertainment for the Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION3 computer entertainment system. The Wii version is being developed by Vicarious Visions. The PlayStation®2 computer entertainment system version is being developed by Budcat. The game is rated "T" for Teen by the ESRB. For more information on Guitar Hero World Tour, please visit http://worldtour.guitarhero.com/.
Activision Publishing Broadcast Media Center
Members of the media can visit Activision Publishing’s Broadcast Media Center to download broadcast quality video, web-ready video and high-resolution images. Members of the media using Pathfire can take advantage of a Pathfire enabled video download.
The first commercial, along with sound bites and behind-the-scenes b-roll footage of the making of the commercial are available for download.
Broadcast Media Center: http://usngondemand.com/index.php
About Activision Publishing
Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.
Activision Publishing maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision Publishing and its products can be found on the company's website, www.activision.com.
About Brett Ratner Brands
Brett Ratner Brands is a consulting company that provides brands with new ways to market their products and services in entertaining ways. Based in Los Angeles, it is the brainchild of acclaimed director and producer Brett Ratner.
DDB Worldwide Communications Group Inc ( www.ddb.com) is the largest consolidated advertising and marketing services global network in the world, according to Advertising Age. DDB also has been frequently ranked as the most awarded agency network in the world by Creativity magazine and The Gunn Report, among others. With more than 200 offices in over 90 countries, the DDB group believes that creativity is the most powerful force in business, building enduring and powerful brand experiences that create TalkValue,T influence social communities and drive results. DDB Worldwide is part of Omnicom Group Inc. (NYSE: OMC).
RISKY BUSINESS and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision Publishing generally uses words such as “outlook”, “will,” “could,” “would,” “might,” “remains,” “to be,” “plans,” “believes”, “may”, “expects,” “intends,” “anticipates,” “estimate,” future,” “plan,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and similar expressions to help identify forward-looking statements. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales of Activision Publishing’s titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Activision Publishing’s ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision Publishing’s products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Activision Publishing, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Publishing’s success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company’s ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated. Other such factors include additional risk factors identified in Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.