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Gran Turismo 5 Prologue

GT Academy opened, with the top drivers eventually winning the chance to race a Nissan in Dubai.

Nurburgring, 24 May 2008: Drivers of the world, start your engines - the GT Academy has arrived. The ultimate competitive driving test will begin on June 2nd when GT Academy goes live in Gran Turismo 5 Prologue™. The pan-European competition will be open to residents of the UK & Ireland, France, Italy, Spain, Germany & Austria, Finland, Sweden, Norway and Denmark and sees PlayStation® and Nissan unite the worlds of virtual and real-life racing to make the dreams of aspiring race drivers a reality. The competition will run as follows:

Stage One: www.gtacademy.eu – 2nd June 2008 for seven weeks

The first phase of GT Academy will take place online with a giant Gran Turismo 5 Prologue tournament on PLAYSTATION®Network. The competition will run for seven weeks and to enter, players must register their PLAYSTATION Network sign in ID on www.gtacademy.eu. The next time they play GT5 Prologue online they will be able to race in the GT Academy Time Trial where they will compete to be the fastest around the Eiger Nordwand track in a Nissan Fairlady 350Z.

Stage Two: National Final - July 2008

The fastest 20 drivers in each country will be invited to a national final to compete head to head on Gran Turismo 5 Prologue. The three fastest drivers from the final will win a seat at the…

Stage Three: GT Academy at Silverstone - 25 August 2008

The virtual gives way to tarmac as the fastest three drivers from each country travel to Silverstone, the home of British motor racing, to take part in the GT Academy - a real-life driving competition on the track itself. Competitors will not only have to prove their driving skills in a Nissan GT-R but will also be tested for their mental and physical skills in a series of tests.

The two fastest drivers from Silverstone then have the chance to enter a four month training programme to earn their racing licenses and take part in a real life race in a fully race prepared Nissan 350Z at the 24 Hour endurance event in Dubai in January 2009.

Speaking at Nurburgring 24H race, Kazunori Yamauchi, President of Polyphony Digital producers of Gran Turismo said: “This is a very exciting day for Gran Turismo. The Gran Turismo story started 10 years ago with the ambition to make a racing game that gives players the ultimate driving simulation experience. The GT Academy is the ultimate realisation of this ambition taking the Gran Turismo experience to the next level.

Stephane Cottin, Vice President, Marketing and Strategy, for Nissan in Europe continued: “GT Academy is a first for the motoring industry. Never before has a competition of this scale been undertaken to unite the worlds of virtual and real-life racing. GT Academy sets the challenge to see if gamers can recreate their performance behind of wheel of a real racing car and on their journey be amongst the first in Europe to drive the GT-R on track.”

For full terms and conditions and more information about GT Academy visit www.gtacademy.eu.

ENDS

Notes to Editors:

For more information, please contact your local PR manager.

About Gran Turismo™

With more than 50 million units sold worldwide, the award-winning Gran Turismo™ franchise for the PlayStation®, PlayStation®2 and PLAYSTATION®3 is regarded as the best and most authentic driving simulation ever created due to its true-to-life graphics, physics and real-life cars and tracks. Since the inception of the Gran Turismo franchise, famed creator Kazunori Yamauchi and Polyphony Digital Inc. in Japan have revolutionized the racing category as we know it today. His offerings provide the gamer with the most true-to-life driving simulation within the industry and a unique medium for motor manufacturers to showcase their products.

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About Sony Computer Entertainment Europe Ltd

Sony Computer Entertainment Europe (SCEE), based in London, is responsible for the distribution, marketing and sales of PLAYSTATION®3, PlayStation®2 and PSP?(PlayStation®Portable) software and hardware in 99 territories across Europe, the Middle East, Africa and Oceania. SCEE also develops, publishes, markets and distributes entertainment software for these formats, and manages the third party licensing programs for the formats in these territories. Since the launch of PLAYSTATION 3 in November 2006 and the end of January 2008, over 10 million units have been sold globally and continue to be sold at a record level. Between the beginning of April 2006 and the end of January 2008, over 26 million PlayStation 2 consoles have been sold worldwide, continuing its position as one of the most successful consumer electronic products in history. Between the beginning of April 2006 and the end of January 2008, over 20 million PSP systems have been sold worldwide.

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