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Ghostlight to bring trench warfare to E for All

Stuart Hill, United Kingdom - October 9, 2007 - The benchmark for the first person shooter genre is set to reach new heights in summer 2008 when burgeoning publisher Ghostlight unleashes "To End All Wars TM " onto the global battlefield.

Set in the war-torn trenches of World War I Europe, "To End All Wars" will deliver unrivalled atmosphere and realism, bringing the mud strewn horror of this most desperate of conflicts to the PlayStation®3 and Xbox 360 TM formats using Epic's Unreal® Engine 3 technology.

Ghostlight are currently seeking a partner to release the game in the United States and will be travelling to promote the game at the forthcoming E for All expo in Los Angels from 18th to 20th October. If you would like to get in contact with Ghostlight you can email mail@ghostlight.uk.com or alternatively ring +44 (0)1279 858000.

To End All Wars is being developed by UK's premier development studio Kuju Sheffield (Chemistry). Studio Head Simeon Pashley comments "By blending Kuju's specialism on Unreal Engine with this great theme we've created a new & exciting formula for an amazing game experience that brings to life the visceral and demanding struggle that was The Great War."

Stephen Morgan, Head of Development at Ghostlight comments "By producing a title set in World War I, we are taking gaming into a new period of wartime history. Our research revealed huge global changes in both real-world technology and tactical deployment of battle units during the intense four year conflict. This has given us scope to present gamers with a multitude of evolving challenges within an ever changing environment".

Authenticity of the conflict has been put at the heart of the project. Period locations will be recreated in lavish detail, only weaponry of the time will be available and character design will reflect the uniforms and style of the era. Crucially the experience of the gritty combat in the trenches, the fear of charging across no man's land, deadly secret excursions to enemy outposts in the dead of night and the heart stopping terror of pounding artillery guns will be central to the gaming experience.

Khaled Lababedi, Director of Ghostlight stated "The FPS genre is a competitive market however we believe that "To End All Wars" will be an exceptional title that will form the basis of a new gaming franchise. Alongside other products to be announced in the coming months "To End All Wars" will propel Ghostlight towards our stated objective of becoming a major global publisher."

ENDS

For more information please contact Adrian Clews at Ghostlight.

T: +44 (0) 1279 858 004/000

E: Adrian.clews@ghostlight.uk.com

W: www.ghostlight.uk.com

About Ghostlight Ltd

Part of the Majesty House group of companies, and established in 2004, Ghostlight has seen a meteoric rise earning a well-deserved reputation as a leading European publisher of full price video games.

As well as supporting the current major platforms Ghostlight aims to be at the forefront of publishing for the next generation of consoles. Ghostlight has set its standards at the highest level reinforcing its stated aim of focusing on premium quality games of the highest calibre.

"Ghostlight - publishing for the next generation", www.ghostlight.uk.com

For more information please contact Ghostlight Ltd. on: info@ghostlight.uk.com

About Majesty House

Majesty House is a newly established holding company looking after a group of companies operating within the entertainment industry. These companies are Midas Interactive Entertainment Ltd, Ghostlight Ltd, and Laughing Jackal Ltd (a development and testing studio).

The primary role of Majesty House is to firmly establish the Majesty House Group in the entertainment sector and deliver a profitable, vertically integrated business model.

"Majesty House - the home of entertainment" www.majesty-house.co.uk

About Unreal Engine 3

The award-winning Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. Unreal Engine 3 is expected to maintain those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's new toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained at www.unrealtechnology.com.

About Epic Games

Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and game engine technology for PC and console. The company has created multiple million-selling, award-winning titles in their Unreal series and their latest game, Gears of War®, broke sales records on Xbox 360 selling more than 3 million copies worldwide in the first ten weeks and awarded overall Game of the Year for 2006 by the Academy of Interactive Arts & Sciences, Game Developers Choice Awards, GameSpot, GamePro and many others. Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including, Console Game of the Year winner, "Tom Clancy's Splinter Cell TM" by Ubi Soft; PC Gamer's Game of the Year, "Deus Ex" from Ion Storm/Eidos; "America's Army: Special Forces," by the United States Army, and "Harry Potter and the Sorcerer's Stone" (PC) by Electronic Arts. Epic's Unreal Engine 3 is the current holder, and three-time consecutive winner, of Game Developer magazine's Front Line award for Best Game Engine. Epic Games was also awarded Studio of the Year at the 2006 Spike TV Video Game Awards and Developer of the Year by Official Xbox Magazine. Additional information about Epic can be obtained through Epic's Web site at http://www.epicgames.com.

Unreal and Gears of War are trademarks, or registered trademarks, of Epic Games, Inc. in the United States and other countries. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.

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